Description courtesy of BoardgameNews.com After the Flood – a three-player game that’s set in Sumeria, with players using regional resources to trade for goods not produced in the area while also building short-lived empires for long-lasting victory points. “Certain mechanisms were created with three players in mind,” says Wallace. “You score an empire...
Age of Muskets is a rule set that covers the campaigns from the late XVII century to the first half of the XIX. It emphasizes Command and Control as well as the uncertainty and friction of any military operation. Players take command of an army of the period, represented by their headquarters, and control their attached units, their men and equipment. The...
Age of Muskets Volume II: Eagles Rising "Eagles Rising" is the second volume of our Age of Muskets Series, it covers Napoleon's Campaign in Northern Italy 1796-97. There, Napoleon made a name for himself and earned the prestige that would put in his hands the destinies of France and, eventually, of Europe. The Campaign started with Bonaparte's offensive in...
"Vienna or Death" is the third volume in our “Age of Muskets” series and it can be played together with Volume II "Eagles Rising". It depicts the campaigns that took place during 1796-1797 and again in 1799-1800 in southern Germany, the Rhine and Danube river areas and northern Switzerland. As in Volume II, it's a two-in-one game since the first group of...
Agents in Time is a time travelling game in which players begin with a team of two Agents, and are charged with flitting in and out of parallel time lines trying to achieve Objectives dictated by cards drawn at the start and during the game, all the while avoiding the Xanadu Time Patrol and ideally ensuring they keep overall control of their misdemeanours...
Akhedena: Destiny of The Throne It is a probability game where you predict and react to your opponent’s moves. It is a strategy game that combines various components. If you don't give up until the end, there are strategies that can turn the situation around in the end. This board game is a game that can develop wisdom, competitiveness, competitiveness...
All About Cubes is a placement game that uses temporary alliances, strategy, and board actions to screw over who you think is in first. Discussion, deals, persuasion, and even temporary treaties to take down first place are allowed and encouraged, but no deal is ever binding. Turns are fast in this game, but there is still strategic depth. Players will...
Amphipolis (424/422 BC) covers the land battles and naval operations of Amphipolis campaign during the Peloponnesian War. It is a two players game: Sparta and allies (Brasidas) vs. Athens (Thucydide, Nicias and Cleon) and allies. One game turn covers three months. Players will be able to act at grand-tactical and operational level. Note: The rules are...
Angola 1988 is a simulation of the campaign pitting Cubans and Angolans against UNITA and South Africans in July 1987-July 1988. One player controls three factions (MPLA, SWAPO, Cuban forces) while the other controls three factions (FLEC/FNLA, UNITA and SADF, or South African Defense Forces). Difficulty : 6 / 10 Solo-playability : 4 / 10 Duration : 3 - 4...
A self-published game that shares components with Dail Eireann, with both games being themed to Irish politics. From the review by Stuart Dagger in Sumo Magazine: Each player is a presidential candidate, with a playing piece that moves around the map picking up votes. Movement is by die roll. My first reaction when we started to play was that there was...
Arkendom Conquista Starter Set is a competitive game of cards and dice for 2 or 4 players, which simulates field battles in the fantasy world of Arkendom. By leading their armies against enemies, players can take control upon terrains and resources to secure victory. Arkendom is a mysterious world rich of amazing landscapes and mythological beings, first...
Armati is a complete rules system that simulates the battlefield tactics of Ancient, Medieval and Renaissance armies. Each Armati army can be assembled in three sizes, so that players may build them to suit both their financial resources and desired "look." 130 armies are included, divided into six periods, thereby permitting a greater array of "eligible"...