Paper-and-pencil game where players try to score the most points by marking the longest rows of squares. Eight rows "1 2 3 4 1 2 3 4" build a square 8x8 board. In their turn, players throw four dice (or a die four times) and mark each time a field on the board with the thrown number; 5, 6 and numbers already used up on the board are wasted throws. The game...
The board is composed of 25 rooms joined by many doorways. Some of the doorways are blocked by barrels. Each turn, a player rolls a die to determine the number of steps to move from room to room. For each step, the player moves her marker one space, may then reposition one barrel, and then must move the ringmaster one space towards herself following the...
Stymie is a classic game of territory control and capture, played on a 7 x 7 board made up of 24 Perimeter spaces, 24 Prime spaces and the Center space. There are 2 types of pieces, 26 stones (13 Gold and 13 Silver) and the Antipode. The game starts with the Antipode on the Center space Silver side up and an otherwise empty board. Players take turns...
Sudden Death is a surround placement type of game. During your turn you place down 1 of 3 different plastic pieces made up of either two, three or four squares. The board consists of 441 squares and each player starts on his own side. The object is to block the other players to prevent them from playing any more pieces. You are allowed to jump over one...
SUDEGO, a.k.a. スデゴー is a game about the sustainable redevelopment of a once prosperous but now run-down island. You pioneer islands, gather resources and build bases for redevelopment. On a turn, you choose either pioneering action or construction action within your area of activity on the board. By pioneering action, you can pick up and cut through the...
An abstract game related to Horseshoe and Mu Torere. The board is a sun with 8 rays coming out of it. The players have four pieces each, which are set up on alternate points of the rays. Pieces can move from a ray to an empty adjacent ray or to the central sun. Pieces cannot be captured. The objective is to blockade the other players pieces so that they...
Sunder is a drawless connection game for two players: Black and White. It is played on the spaces (cells) of an initially empty hexagonal grid of hexagons. Each player must have access to a sufficient number of stones of their own color. A group is a set of mutually adjacent stones of the same color. A cut of a group is a set of mutually adjacent cells...
From the rulebook: In Surprise Attack!, each player is the commander of a military force—one has his army encamped in the middle of the battlefield at the time when the other hurls his forces into action from the surrounding forest, launching the surprise attack. The defender suffers early losses, then regroups and attempts to move two of his valuable...
Surround! is played on any kind of grid; six example grids are provided including standard square, hexagonal, and triangular grids. On a turn a player colors in one grid space. The object is to completely surround any connected group of spaces of the opposing color (including just a single space) with your own spaces and/or the edge of the grid. Spaces do...
Rules An abstract game played on a hexagonal board of 61 spaces. 9 . . . . . 8 . . . . . . 7 . . . . . . . 6 . . . . . . . . 5 . . . . . . . . . 4 . . . . . . . . i 3 . . . . . . . h 2 . . . . . . g 1 . . . . . f a b c d e Reminiscent of Go, but the rules are essentially: Gameplay alternates between the two players, who each have their own color. A...
In this game, the player operates and develops its flock of ancient reptiles, must ensure access to water holes. Dinosaurs should be deployed on the board so as to form a herd, the young dinosaurs hatch from eggs and adults occupy more land for your cluster. Unfortunately, the ancient earth was filled with threats, most are predatory Tyrannosaurus! Once...