A 2-player territorial game. Materials A hex board having 6 hexes to a side and a supply of White and Black stones Setup Each player has an allocated color (Black or White). The board is initially empty. Using ABBAAB turn order. Black places a stone in an empty cell. Then White places two stones and then Black does the same; finally, White places the last...
This game for 2-4 players is superficially similar to GO, with players taking turns laying stones on a 11 x 11, 16 x 16 or 19×19 grid of intersections. However, unlike Go where placed pieces are static or captured, Mynd (the Welsh word for go) shows its diversity using a push/pull mechanic that allows lines of pieces to be moved along lines (horizontally...
Myriades is the little brother of the game Infinito, a game with a theoretical infinite number of moves per turn. Myriades is a two-player game, played on a 10x10 square board. First player own the black stones, second player the white stones. Each player has 50 stones, numbered from 0 to 49. Such numbers represents the value of the stones. Grey stones are...
ナナイロアジサイ can be translated to “seven-colored hydrangea”. In this Othello-esque game, players strive to change the color of a hydrangea to their own colors. Depending on the amount of players, decide which colors will belong to each player. During a turn, players place a flower piece of one of their colors onto the hydrangea. When the hydrangea mat is...
Players take turns placing wooden planks of varying length onto a 10x11 square grid. Each player plays planks of one color. Neutral planks may be distributed on the grid prior to the game, creating variable starting positions. Players' planks may be played directly onto the gameboard, or on top of other planks at equal height. Planks may intersect over...
Natal Seas is an ocean themed, dynamic-territorial game played on the cells ('waters') of a hexagonal grid in the shape of the Pacific Ocean. Each piece abstractly represents a pod of Orcas or Humpback whales.' The goal is to add and move your pods until the other player's pods are permanently excluded from over half the waters of the board. To start, one...
Necklace is a drawless connection game for two players: Red and Blue. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored red; the left and right edges are colored blue. A crosscut is a 2×2 area containing two diagonally adjacent red stones and two diagonally adjacent blue...
NECNON is not exactly a single game, but more accurately a constellation of games, played according to a pair of complementary protocols. If that sounds complicated, the truth is actually quite otherwise. The twin protocols, NEC and NON, are acronyms for 'Not Even Close' and 'No Odd Neighbours'. The difference between them, as their names quirkily suggest...
In this cat-themed variant on Go, players attempt to capture territory with cat-shaped pieces that take up 1, 2, 3 or 4 grid squares. Each cat also faces a certain direction, and may not be placed making eye contact with another cat (they would fight) or looking directly off the edge of the board (cats like to know what's going on). They also may never...
The players move their snake in order to surround face-down markers which will indicate what action will then occur - for example an apple which enables the snake to grow. The snakes are made from wooden sections which link together. They are moved by holding one link in place and moving another section so that the snake wriggles to its destination. A turn...