Promo pack that was part of the 2020 Kickstarter campaign. The pack includes the following: Promo Cards are added to the other items in the game. - Early Riser When played, if you are tied with another claimant in a split, this card resolves the tie in your favor. - Intern When played, you may trade up to two loose tiles in your collection with another...
Promo dinosaurs originally released during the Kickstarter campaign. The punchboards contain 3 Stegosaurus (3 tiles each) worth 7 points per set and 2 Spinosaurus (4 tiles each) worth 10 points per set. These dinosaurs can be swapped out for the Triceratops and T-Rex to be used as alternate art dinosaurs OR you can add them to the base game for an even...
Promo card originally released during the Tantrum House Season 7 Kickstarter campaign. A player may use this card after a Split occurs, but before any concealed tiles are flipped over and revealed. For the selections of these tiles, the concealed tiles must remain concealed making choosing those tiles a little bit of a gamble. The player who plays the card...
To set up the two-player abstract strategy game Kamon, shuffle the game's 37 tokens and fill the hexagonal grid with one token on each hex. The tokens consist of one blank token and 36 tokens in six colors and six symbols, with each combination appearing once. (In earlier versions of the game, tokens were valued 1-6 in each of six different symbols, with...
Off the coast of southern Australia sits Kangaroo Island, home to an abundance of diverse wildlife. Mobs of kangaroo inhabit the scrublands, while local little penguin colonies thrive in nearby rocky burrows. If you look up into the occasional eucalyptus tree, you're sure to see a pair of koalas, and if you peer into one of the many waterholes, you may spy...
Kani nari Ebi is a variant of Hasami Shogi played on a 5x5 board. Two players place their team of Red or Blue Crab pieces on their home column of the board and proceed by alternatively moving one piece per turn. A Crab can move any number of spaces, but only horizontally. When entering the opponent's home column, a player has a choice of promoting their...
Kansho is a traditional board game which requires deduction and tactical thinking. The aim of Kansho is simple: To occupy as much space on the board as possible before the game ends when all markers are expended. Players place markers on the board in such a way as to maximize their ownership of the board whilst at the same time removing as many of their...