This is a fixed partnership, may-follow trick taker that features a hex board. Players will be playing out tricks and determining turn order resolution based on a variable suit strength track and card rank. Every trick will result in at least 2 spaces being claimed on the hex board for each team, along with the tiles from those board locations for...
Tricky Trigon is a game for two, played on a hexagon-shaped lattice of triangles with 91 points, six to each side. The lines alternate in the colors red and blue, and a central section of six triangles is shaded in red. Along the outside edges of the board are alternating starting positions marked for red and blue, nine for each. Players take turns moving...
In this globe-shaped abstract strategy board game, occupy and expand your territory with your military castle and compete for dominance on the planet. This game utilizes magnetic pieces to allow 2-3 players to compete for area control on the 3-D magnetic game board. Two different game modes are playable, SIX and CASTLE, allowing for different abstract...
Tridoru is a fast paced strategy game where two players will represent a clan, Mikoto or Kawagama, trying to conquer the reign of Tridoru. Clans will use cards to deploy troop tokens in a 3x3 square grid board. You will have to carefully select these cards, since they will deploy your troops, but they will also deploy the other clan's troops. Once a square...
Trike is a combinatorial abstract strategy game for two players. The game revolves around setting traps, dismantling opponent traps, and maneuvering a shared piece into your own trap to win. Trike has high clarity due to the simple movement protocol, singular win condition, low branching factor, and easy-to-read board state. However, Trike is dramatic...
In Trinity of Reign you take over the rule of one of the four clans and build your empire. Construct cities, castles and metropolises. Lead your capital to fame and power through rapid expansion. Recruit new warriors and send out your druids to develop new potions and consolidate your rule. Choose your path. Take reign either by creating wealth, by...
Each player uses pieces of a different colour. On each of his turns a player rolls four dice. The value of one of the dice is taken as the ROW NUMBER. Two other dice together are the COLUMN number. The left over die is the scoring die. The cross section between ROW and COLUMN must be vacant to set the scoring die. Now if there are more Tiles adjacent to...
Nudge out the other players to snag the best position on the table to show off your award winning desserts. In this flicking, flipping dexterity game you will flick your tokens on the table to surround and capture opponents’ pieces while you try to defend your own desserts. Keep an eye out for dessert eating creeps, don’t get raw egg on your desserts and...
Triple Threat is a two-player micro strategy game set that includes three micro games: Better Gnomes and Gardens, Conquest of the Cosmos and Dragon's Dinner. Better Gnomes and Gardens: The greatest magazine known to gnome-kind, Better Gnomes and Gardens (BG&G), is about to announce the Gardener of the Year Award. That winner will be elevated to gnome...
Tritium is an abstract strategy game for two players, who take turns creating and growing regions, and claiming them. Once the board is full, the player who controls most tiles wins. Setup Board: a hexagon of hexagons without its center cell. Recommended sizes are 5 to 7. Hexagonal tiles in three colors, each in an amount equal to the number of cells of...
Description from the publisher: This game allows two players to game an alternate history where Germany and Japan have won WWII. Three years after that victory in 1948 they square off against each other for a final battle for world domination. The map of the game joins along the equator to depict the entire world. Game mechanics recreate dilemmas and...
Conquest and Tragedy allows players to combine Triumph and Tragedy (T&T) and Conquest and Consequence (CnC) to play out the events of 1936-45 on a worldwide basis using the popular T&T system. Three partnerships oppose each other, and only one of them will win. Each partnership has one faction in the European Theater (ETO) and one in the Pacific Theatre...