Zombie edition of the popular game. Three ways to win: reaching classic goal eradicate the zombie epidemic as a zombie player infect all territories A quick overview of the differences from the base game: After classic setup 20 random territories will be infected by zombies with two armies. After each player turn, before the moving phase, the zombies...
96 Kickstarter Exclusive Clan and Province mini cards to be used with the 3 special game modes which change the rules of war. Originally those game modes required players to write on a piece of paper their chosen Province or Clan, but this promo will give each player a full set of 8 Province cards and 8 Clan cards they can pick from. Included with the...
Set of 3 monster miniatures for Rising Sun: Sacred Warrior - panda. Has +1 force for each Virtue card you have. Phoenix - If Phoenix is killed, gain VP and return it to the same Province immediately. Nure-Onna - Counts as 2 Force. Before resolving War in a Province, this may cross a Shipping Route to join that Battle. Note: These monsters were included as...
Raging Sun is a fan expansion that allows players to utilize the miniatures from Blood Rage in a game of Rising Sun. This expansion has a focus on combat and monsters with mechanical inspiration from Blood Rage. Raging Sun contains three modules which can be used together or separately in a game of Rising Sun. Those modules are: The Viking Card Set: A set...
This set contains all the exclusive stretch goals unlocked during the Kickstarter including a box to store them all in. These items include an extra set of season cards, the plastic strongholds and alliance tokens for the base game clans, plastic mandate cards, plastic ronin tokens, the Fox Clan, and 10 monsters (Koneko, Kotahi, Phoenix, Nure-Onna...
96 Kickstarter Exclusive Clan and Province mini cards, to be used with the 3 special game modes which change the rules of war. Included with the Kickstarter edition of the 68-page Rising Sun graphic novel, an exclusive edition of the 3 Rising Sun issues published by IDW. Originally, those game modes required players to write on a piece of paper their...
It's spring 1927, and while Americans dance the Charleston and drink bootlegged liquor, the Mississippi Delta faces a flood of epic proportions. If battered river levees collapse, everything important to you will be washed away. Rising Waters is a co-operative board game built around area control, set collection, and variable player power mechanisms in...
Can Earth's warriors repel the alien menace? FRONTLINE: SEASON FOUR: INVASION OF THE GIANT AMOEBAS adds a new twist to Risk 2210 A.D. in the form of an extraterrestrial threat. Included in the expansion are a set of Amoeba Event Cards, three copies of a new Diplomat card, and Amoeba tokens. At the beginning of their turn, each player must draw from the...
Do you have what it takes to become the Warlord of Mars? FRONTLINE: SEASON ONE: MARS expands upon Risk 2210 A.D. by adding two new maps: Mars and the Martian Moons (Phobos and Deimos). The maps are based off of actual satellite photos captured by the Hubble telescope. Martian territories are named after the regions of Mars. The core Risk 2210 A.D. rules...
Which side will you choose? FRONTLINE: SEASON THREE: FACTIONS introduces six new factions to Risk 2210 A.D., each with their own unique agenda and abilities. At the beginning of the game, each player picks a Faction play-mat. The amount of energy, cards, commanders, and special abilities players begin with is solely based on your choice of faction. If you...