Promised Land: 1250-587 BC is a history of the Promised Land from Joshua through to the Babylonian captivity. Players compete in two teams, out of which just one individual will be crowned the winner. Hebrew units are split between Northern and Southern kingdoms, but Hebrew players will have the opportunity to use both these factions through the game....
In Propaganda, players take on the role of rival Chief Propaganda Officers (CPOs) competing to influence society across ten Propaganda Sectors, including Government & Politics, Media & Communication, Religion & Spirituality, Science & Technology, Economy & Finance, and more. Players move around the board collecting Credibility, placing Lobbyists, forming...
Imagine a realm where adorable and clever animals live in harmony, crafting mechanical islands with an array of whirring gears, spinning propellers, and gleaming steel. This is the world of Propeller Islands, a board game where players become island architects, harnessing the power of energy crystals to build marvels of wonder and ingenuity. Each turn, you...
Property was published in A Gamut of Games. This game is played with an 8x8 squares grid and a deck of common cards. Also, each player have some money at his disposal. The cards are divided, being the numbers used to determine coordinates (black are the lines and red the columns)on the grid and the figures to represent buying power of the players. In his...
The game is a turn based strategy game with economical macro game phase which includes: - Politics - Trade - Tech development - Building and Micro game phase with tactical squad based combat which includes: - Different soldier classes with skills trees - Custom vehicle & troops loadout - Deep damage system for vehicles and troops - Meaningful troops moral...
Awaken. Feel. Break Free. Four corporations rule the world. You are the bug that will bring them down. In the not-so-distant future, society has collapsed under the rule of four global megacorporations: NeoTech (USA), CyberSynth (Japan), GenesiCorp (Germany), and AetherNet (Brazil). With unmatched expertise in robotics, artificial intelligence, and...
A Game of Wretling. Control in theAge of Piray. Provdence is a game. Players compete to strife with colonists within a growng epire. Coloists are in every sense the players in the game. Their decide the fate of your blck marketering operate in Nassau. Comprised of an inland estate and front. A oration is part of an indeent colony opeating away from the...
The US and USSR are locked in a struggle for global superiority. In Proxy War, players take either the role of the US or USSR to get their Superpower to the top. However, direct involvement in the different regions of the world is kept to a minimum. The two Superpowers are involved in a Proxy War: influencing the world without direct involvement. Each...
Who tells Simon what to say? Which personality will prevail and take control of his mind? PSIQUIS is a competitive area control and ability-drafting game, where the personalities of a boy named Simon fight for dominance over his mind. At night, during the dreaming phase, players dive into Simon’s subconscious and battle for control of his mind through his...