Proboj solunskog fronta ("Breakthrough of Salonika Front") gives the players the ability to control the commanders of either the Entente or the Central Powers. If they play on the side of the Entente, they directly command the Italian XVI Corps, the French Army of the Orient, The Royal Serbian Army, the 1st Group of Divisions (Army of General Philippe...
Milestones is a mini-expansion for the base game of Progress: Evolution of Technology. It consists of 16 cards: 7 Ancient Milestones 5 Medieval Milestones 4 Renaissance Milestones Milestones depict major achievements in human history to which more than one nation contributed significantly. With the Milestones shuffled into a face-up deck, players work...
You are running a gang in New York in 1921 at the dawn of Prohibition competing to gain the most Prestige by 1926 to earn an invitation to shape the organization of crime in America at the Atlantic City Conference. You can gain Prestige by expanding your Turf, building a bootlegging empire, earning Headlines, and completing devious Schemes. Success will...
Prohibition Heist: 1929 is a competitive strategy game set in Prohibition-era Manhattan. Players control rival gangs competing for territorial dominance, income, and influence through coordinated heists and public stand-offs. Each round, players secretly assign actions before resolving simultaneous confrontations across the city. Controlling districts...
In the game Project Universe, a.k.a. プロジェクトユニバース, you represent an interplanetary carrier that transports freight to space stations. You procure resources for the freight, prepare to launch a rocket, and head for your destination. Once your rocket lifts off, you cannot make any on-Earth actions for the rest of this round, so you have to make elaborate...
A strategy card game set in the fictional world of Project Utopia. A deck can consist of character, event, condition, weapon, mission and location cards. Up to four copies of a single card are allowed in a deck. Only a single starting effect is allowed per player, and this does not count towards the 60 card deck size limit. Players take turns deploying...
Promised Land: 1250-587 BC is a history of the Promised Land from Joshua through to the Babylonian captivity. Players compete in two teams, out of which just one individual will be crowned the winner. Hebrew units are split between Northern and Southern kingdoms, but Hebrew players will have the opportunity to use both these factions through the game....
In Propaganda, players take on the role of rival Chief Propaganda Officers (CPOs) competing to influence society across ten Propaganda Sectors, including Government & Politics, Media & Communication, Religion & Spirituality, Science & Technology, Economy & Finance, and more. Players move around the board collecting Credibility, placing Lobbyists, forming...
Imagine a realm where adorable and clever animals live in harmony, crafting mechanical islands with an array of whirring gears, spinning propellers, and gleaming steel. This is the world of Propeller Islands, a board game where players become island architects, harnessing the power of energy crystals to build marvels of wonder and ingenuity. Each turn, you...
Property was published in A Gamut of Games. This game is played with an 8x8 squares grid and a deck of common cards. Also, each player have some money at his disposal. The cards are divided, being the numbers used to determine coordinates (black are the lines and red the columns)on the grid and the figures to represent buying power of the players. In his...