President Maker is a 2–4 player board game that captures the fierce intrigue and strategic maneuvers of a Korean presidential election through immersive gameplay. Each player becomes a fictional presidential candidate, traveling across the country to hold campaign rallies, gain public support through policies, and—at times—resort to political maneuvers....
Geopolitical problems are so much easier to solve when you can hurl lightning at them. All of the Greek Gods in this game have special powers and can deal with international situations in their own way. Not only can you, as one of them, gain influence and create fantastic achievements, but you can use powers of other Gods too — as long as you give them...
The Presidential is a game of strategy played with dice and chance cards on a beautifully designed map of the U.S. showing the Electoral College votes of each state. Two teams, Democrats and Republicans, fight for control of state delegations to ultimately win more than 270 electoral votes. The Presidential is an entertaining and educational family game --...
Prestige is a strategic placement game, in which two players compete to reach the power needed to bring their kings on the throne. The city of Nova is divided into four districts, each of which hosts a different power. It’s up to you to manage your family, by placing each member in a strategic position and choosing how and where to gain either political...
Prestige is an asymmetrical, semi-cooperative, city-building, card game in which players must collaborate to build a great ancient city to stand as a testament to their civilization's prestige for generations to come, or fail and be forgotten to time. Players will share economic resources, city-building cards, and defeat. However, if they succeed, only the...
From the publisher's website: Now you can run your own presidential campaign! Campaign finances, strategic debates and racking up those all important electoral votes could lead you to a stunning victory on the "wild and wacky run for the White House"™! Choose your home state, begin visiting states to establish campaign headquarters and line up workers...
Price of Influence is a competitive strategy game for 2 players using only a standard deck of playing cards. Players recruit nobles (Jacks, Queens, Kings) to build rival courts, equip them with weapons and armor, and manage limited resources to outmaneuver opponents through combat, economics, or tactical mastery. The Core Concept: Every noble in your court...
This game is based on the Pride Cycle as described in the Book of Mormon. The righteous are blessed and prosper, they begin to love money more than God and become wicked. The final phase is when they are humbled, and they become righteous once more. The aim of the game is to have the largest presence in the Book of Mormon lands. No dice - simple 'Rock...
This 122 page ruleset seeks to provide a fast and fun game of fantasy mass combat. It is the designer’s belief that the best games result from a combination of simple rules mechanics and the opportunity for the players to make many decisions. In Pride of Lions the role of each player is that of the commanding general of the army or warlord of the horde....
Players take control of a primal human race and try to be the first to evolve from Australopithecus to Homo Sapiens. The map is divided to different tiles and each one has a number on it. Active player throws the dice and populations in that tile multiplies and possibly gains a power card. The idea is to multiply & try to spread ones race to the far...
Primar is a set of three games inspired by the Bauhaus art school. Simple yet deep design is what all three games have in common. The artistic use of the three basic shapes and colors merges with the elegant design of each game. The three micro games contained in the box are (text from the rulebook): Primar Blue, by Martin Windischer In this game you start...
Players move around a Monopoly-like board in which each space represents a state, fund raising and spending the money to open campaign offices. Each office on a state increases the chances of collecting votes during primaries which are held on a fixed calendar at certain turns of the game. Movement is 0-5 squares at player's choice, but an end-of-turn die...