Pacfic Origins is a variant/expansion for The Origins of World War II. The game is set in Asia and can be played independently or at the same time as Origins of World War II. The game was published in The General Vol.13,No.5 magazine (Jan-Feb 1977). The magazine included a map and counters for the Japanese and Chinese players. You would still need a copy...
Description with permission from www.boardgamenews.com Europe, about 400 CE. Harsh customs rule the day. Five courageous tribes have set out to conquer new lands: the Huns, the Langobardens, the Goths, the Anglo Saxons, and the Vandals. As you seek new settlement areas for your tribe, you'll strengthen it by enlarging clans, establishing or conquering new...
Shoulder of Orion is a fast paced starship boarding action game. Two players will construct a modular board that is unique from game to game. One player takes the role of the attacking forces and other the defender. Each takes turns exploring the board and coming into conflict with each other. Players have a limited set of moves and military pieces they...
Imperial-Orion is a print and play derivative of Imperial 2030 by Mac Gerdts. It takes the basic premise of Imperial, that the players are amoral financiers and twists it so that players are shadowy 'powers' in a grand space opera. The game takes its name from the Orion Nebula which is used as the backdrop to the central (neutral) region of human (known)...
Game introduction: Orion Cluster is a space wargame in which each player explores and colonises stellar systems and wages war on aliens with other players as opportunity and his skill allow. The board was designed with seven players in mind, but more or fewer can be accommodated easily. The spaceships used are severely limited in range and must frequently...
Description from the publisher: The television series Orphan Black introduced viewers to a world where human cloning is a hidden reality, but everyone's motive is in question. In Orphan Black: The Card Game, you are secretly assigned to one of three teams: the Proletheans, Neolutionists, or The Black. The goal of the game is to influence as many clones...
Long ago in Gnomish lore, the Fire God and the Ice God played games to stave off boredom. If the Fire God won the world would heat up, and if the Ice God won the world would grow cold. Resulting in the seasons of summer and winter in this world. On your turn place your block of 3 with various sides of light and darkness, to try to connect four of your...
As legendary warlords meeting in the fabled arena of Ortus to decide who is superior, both players command a band of handpicked warriors, all schooled in one of the prime elements. The Ortus arena is believed to be the origin of all things, the place where the prime elements were fed with the raw energies to shape the world as we know it. How true this is...
Ortus Tactica expands the gaming experience of Ortus, the fast paced 2-player tactical game. The box contains new units to add to your band of warriors, giving a big twist to the game. Your tactics will have to adapt to what your opponent brings to the table as well. This expansion also adds Warlord cards, introducing variable player powers. Try and beat...
Osada ("The Settlement") is a game of development. Players develop their regions from simple and poor settlements to powerful and rich cities acquiring gold and other resources and building constructions like castles, mints, barracks, ports, cathedrals or universities. They can attack each other - and they can be attacked - thus they are able to recruit...
In this game players start with a secret mission to conquer certain areas (counties of the medieval Hungary). When a territory is attacked, a type of question is randomly chosen. A third player describes a phrase verbal, pantomimic or by drawing, or asks a trivia question about history, art or science. The first of the two opponents to answer wins the...
От моря до моря ("From Sea to Sea") is a cooperative area control game set in the ancient Near East during the reign of Tigranes II the Great of Armenia (1st century BC). Players take on the roles of Tigranes II and his sons, working together to unite the regions of the Near East under one powerful kingdom, while resisting the increasing influence of the...