The object of the game is to be the ONLY surviving player. A player is removed from the game when his Boss is rubbed-out. Much of the game involves moving Hit-Men about a circular board in an attempt to build up your influence via corrupt politicians, illegal activities and business investments. Occasionally, Hit-Men can be penalized for making mistakes...
Starting from the heart of Africa, players in Origin will determine the course of mankind's expansion on our planet, with the tribes gradually growing more diversified over time while still maintaining links to their ancestors and to all inhabitants of Earth. The game tokens in Origin come in three colors, three heights, and three thicknesses, and at the...
Origin társasjáték 10500 Ft-tól! - 2 felhasználó árulja ezt a játékot!
Goodie given at those people who bought Origin at Spiel 2013. Normally when someone has taken away the hunting token from the green grassland region, it's useless to be on that region. With this die, you can roll whenever you end your move on an empty green region. Depending on the roll you will get a orange, violet or tan card, an innovation tile, the...
Origins of World War II is an Avalon Hill bookcase game. A game in which the players take the roles of the major powers of World War II in the 1930s. Each attempts to achieve its diplomatic objectives while preventing the other players from gaining theirs. If Germany or the USSR win World War II starts, if one of the allied powers wins the war would have...
Pacfic Origins is a variant/expansion for The Origins of World War II. The game is set in Asia and can be played independently or at the same time as Origins of World War II. The game was published in The General Vol.13,No.5 magazine (Jan-Feb 1977). The magazine included a map and counters for the Japanese and Chinese players. You would still need a copy...
Description with permission from www.boardgamenews.com Europe, about 400 CE. Harsh customs rule the day. Five courageous tribes have set out to conquer new lands: the Huns, the Langobardens, the Goths, the Anglo Saxons, and the Vandals. As you seek new settlement areas for your tribe, you'll strengthen it by enlarging clans, establishing or conquering new...
Shoulder of Orion is a fast paced starship boarding action game. Two players will construct a modular board that is unique from game to game. One player takes the role of the attacking forces and other the defender. Each takes turns exploring the board and coming into conflict with each other. Players have a limited set of moves and military pieces they...
Imperial-Orion is a print and play derivative of Imperial 2030 by Mac Gerdts. It takes the basic premise of Imperial, that the players are amoral financiers and twists it so that players are shadowy 'powers' in a grand space opera. The game takes its name from the Orion Nebula which is used as the backdrop to the central (neutral) region of human (known)...
Game introduction: Orion Cluster is a space wargame in which each player explores and colonises stellar systems and wages war on aliens with other players as opportunity and his skill allow. The board was designed with seven players in mind, but more or fewer can be accommodated easily. The spaceships used are severely limited in range and must frequently...
Description from the publisher: The television series Orphan Black introduced viewers to a world where human cloning is a hidden reality, but everyone's motive is in question. In Orphan Black: The Card Game, you are secretly assigned to one of three teams: the Proletheans, Neolutionists, or The Black. The goal of the game is to influence as many clones...
Long ago in Gnomish lore, the Fire God and the Ice God played games to stave off boredom. If the Fire God won the world would heat up, and if the Ice God won the world would grow cold. Resulting in the seasons of summer and winter in this world. On your turn place your block of 3 with various sides of light and darkness, to try to connect four of your...
As legendary warlords meeting in the fabled arena of Ortus to decide who is superior, both players command a band of handpicked warriors, all schooled in one of the prime elements. The Ortus arena is believed to be the origin of all things, the place where the prime elements were fed with the raw energies to shape the world as we know it. How true this is...