User summary Pacific Go is a game about the Pacific War. One player takes the role of the Japanese army, and the other is the Allied powers, and both struggle for their own forces' victory. The game is played in 10 rounds, playing time is about 90 - 120 minutes. Both forces consume "Resource points (RP)", for both moving and attacking. The Japanese forces...
Pacific Throat Punch is a double-blind wargame simulating the conflict between the Empire of Japan and the Allied Powers from Pearl Harbor to mid-1944. Both players move units on their own maps. When units enter unoccupied or enemy-controlled areas, they are revealed and placed on a combat tile. While sea and air combat are critical, the only way to drive...
Strategic level wargame based on World War 2 Pacific theater. The basic game engine is inspired from Taiheiki. Units represent admirals of Imperial Japan or Allied Nations, and their naval and air strength. In each turn, players roll die for initiative, and then move admirals alternately by initiative . Battles, control of sea zone and replacement are...
Game description from the publisher: Can right strategy alone change history? Was defeat in the Pacific War inevitable for Japan? Could you set the goals needed to end the war and use the Imperial Japanese Navy in greater effect, which was the strongest in the world at that point, in order to achieve different results? An "if" scenario that history could...
Description from the publisher: Pacific War is a strategic level simulation game of the naval operations in the Pacific from 1941 to the first half of 1944. Players become commanders of the Japanese Imperial Navy and the Allied navy, which is centered around the US navy, and have to plan a strategy and execute it in order to win the war. Even though the...
Package!? is an abstract strategy game, designed with very quick play in mind (roughly 5 minutes a game), and is played without the need for a board, or a great deal of space. Each player is responsible for depositing a number of packages to 5 different locations, as well as moving packages about between these locations, and creating openings to remove...
Paco Ŝako (Esperanto words for "peace chess": pronounce "PAH-tso SHAH-ko" = /'pat͡so 'ʃako/ IPA) is a form of chess created to be an expression of peace, friendship and collaboration. The aim is to find, through strategic gameplay, a way to "embrace" the other player's king. The game represents a constructive conversation or development in which the two...
In Paddy, you transform the landscape by creating terraces of rice paddies in the mountains of southeast Asia. On each turn, you decide what type of tile to add to the paddy and whether to place it in the day or night half. With each new tile, the paddy grows and adapts to the flow of water, preparing the ground for your species to thrive. While you...
The Roanoke colony has established a fragile foothold in the New World, but the future is still uncertain. Beyond the palisades, the wild lands hold as many riches as they do dangers. Strange sounds have been heard near the river's whirlpools. Sinister totems have been seen at the edge of the forest. And some villagers have disappeared... Crops are dying...
Exclusive Kickstarter Content. Contains: 21 Villager cards 21 Suspect cards 7 Villager overview cards 7 Scenario cards 3 wooden Hunter action pawns 3 wooden Witch action pawns 30 wooden Gloom tokens 30 wooden Clue tokens 30 wooden Secret tokens 20 wooden Favor tokens 9 wooden Evidence tokens 4 Action cards 3 cloth bags 1 metal coin 3 content packs (each...
In Paiko, a one-on-one turn-based strategy game, your main objective is to spread out your tiles and block off your opponent's, with the capture of your opponent's tiles being a pleasant secondary objective. You win Paiko by earning 10 points, and you amass points by positioning your tiles in aggressive places on the board. You gain: • 0 points for tiles...