From the publisher: Imperios Milenarios (Millenarian Empires) is a game where each player leads an ancient civilization of the World, expanding its territories, improving its sciences and boosting its industries throughout the Ages. The game will last until a number of civilizations reach the Bronze or Iron Ages, when points will be awarded for the...
Mercenaries & Veterans – An expansion for Sumeru & Seed Imperium cards Chapter III: Age of Iron & Glory, Edition I: The Second Punic War, designed to expand the Core Set with new strategic depth and battlefield possibilities. Includes a curated 20-card booster pack featuring elite mercenaries and seasoned veterans such as War Elephants and Triarii...
Imperium Card: The Second Punic War is a historical strategy card game set during the conflict between Rome and Carthage (218–201 BCE). Players take command of opposing powers, deploying historical leaders, armies, and cities to contest control of the Mediterranean world. Each player builds a strategic formation using a curated set of unit and command...
Imperium Card: The Third Servile War is a historical strategy card game set during the Roman slave uprising led by Spartacus (73–71 BCE). Players recreate the conflict between the Roman Republic and rebel forces through a flexible, sandbox-style system focused on battle simulation and strategic command. Unlike traditional board games, Imperium does not...
This print and play card game (or pseudo board game) for two intrepid space explorers and interstellar warlords is all about exploring space, discovering and colonizing alien planets, constructing orbital and planetary structures, researching fantastic technologies as well as about waging war against your opponent and invading his or her planets. Choose...
Imperium Galacticum - HEX is a hex-tile based space civilization building strategy game for 2 or more players. In IG HEX, each player assumes the role of a spacefaring, advanced civilization exploring space, discovering and colonizing planets, researching new technologies and waging interstellar war, with the goal of collecting 12 - 20 Victory Points (the...
Only one may wield the Void Scepter. Seize the Void Scepter in Imperium: The Contention, the 4X card game. Choose one of six factions, each with a preconstructed deck, or build your own from a complete collection of over 300 cards! Expand your empire, deploy your fleet, move your ships into position, and battle your enemies. Seizing the Imperial Capital...
Void Scepter is a single player campaign for Imperium: The Contention. In this campaign, your choices will determine what you encounter as you pursue the Void Scepter - given to those who become emperor of the Imperium. But beware, for your pursuit of the Void Scepter may result in your worlds burning, your empire crumbling, and your untimely death. Your...
ImpeRunde is a tremendous wooden board game for 3-6 players. The colonial powers of the 18th century struggle for the control of the sea routes and influence in the colonies. If possible, they try to reach their goals in peace. But when diplomacy fails, conflict threatens. Excitement and interaction captivate the players for 3 to 8 hours. The game board...
Implo is a finite territory game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The recommended board sizes are between 6×6 and 10×10 points. Each player must have access to a sufficient number of stones and markers of their own color. DefinitionsIn these rules, "adjacent" always...
In Impulse: All Your Base, an expansion for Impulse that can be played with or without the Brake for Launch expansion, players build bases with communal special powers to further their cause in their local areas of space. In addition to the public impulse track, a parallel public layout track indicates the current shifting powers of bases for all players....
In Impulse: Brake for Launch, an expansion for Impulse that can be played with or without the All Your Base expansion, players build and transport fighter wings and deploy combat cards to turn the tide of battle in their favor. Battles can occur in spaces when wings are carried by transports into enemy-patrolled territory, drawing in cruisers from gates...