A “hard sci-fi” game about space colonization where players will be settling planets and moons of the Solar System in a not-so-distant future. Those will be of different types, ranging from orbital to subterranean ones. The different types of colonies will provide different resources, such as materials for self-replication (MAT), energy (NRG) or...
In 1680, on a small Caribbean island: Martinique The rich settlers, the enriched buccaneers and even the religious orders lured by the hope of huge profits built many Habitations, these farms, true pre-industrial establishments technologically far ahead of their time, who not only exploited vast sugarcane fields but also slaves. The game shows us to...
Lost Clans introduces 5 new clans to the game, with a total of 12 new cards. These clans add more difficult combinations and allow for a better experience with 4+ players. The clans are as follows: Utsunomiya - 1 card (4 pts) - 4 flipped Saito - 2 cards (3 pts each) - 6 flipped Otomo - 3 cards (2 pts, 3 pts, 4 pts) - 11 flipped Kuroda - 3 cards (2 pts, 2...
(English) Hadak útja, or Crossroad of Peoples is a light wargame in the footsteps of the famous Britannia. The game covers the history of the Carpathian Basin from the Roman conquest (12 BC) to the arrival of the Hungarians (907 AD). Players control mighty invading armies - from the glorious Romans and the ferocius Germanic tribes to the dreaded Huns and...
It must be very exciting to get across the Alps riding an elephant like Hannibal, to conquer the greater part of the world like Napoleon or to subdue Napoleon like Kutusov. Still in is more interesting to be able - like a mighty general - to command one's own modern army, to purchase arms, tanks, and soldiers and fight battles against the armed forces of...
84 AD - The Picts defend their homeland against the tyranny of the invading Romans. As leaders of different Pict tribes, earn glory through battle, take over territory, and fight back against your aggressors. Rival Pict tribes also vie for glory, but beware: all players lose if the Romans advance too far into Pictland. Play is broken into two phases-...
A two-player tactical card battler of brine, betrayal, and ancient magic. In the depths of the drowned world, two ancient queens wage a bitter war beneath black waves. Once bound in harmony, Ariel and Persil ruled the oceanic realms side by side — until the Obsidian Heart, a relic of immeasurable power, was shattered. Now, the sea is fractured, its cities...
Hai Noon is a card driven game, where the players are divers trying to avoid getting attacked by the surrounding sharks. Both, the divers and sharks are represented by doublesided tiles that form the play area. For all player counts the setup is identical. There is a four by four grid of tiles with the divers on the four center spots and the sharks on the...
Rock the stage, roll the dice, and rule the Sunset Strip in Hair Band - where big hair, bold riffs, and backstage drama take center stage on the road to glam metal glory! Hair Band is a dice placement, engine building, and resource management game in which you’ll form an upstart 80’s glam metal band in Hollywood and compete to become the most awesome new...
Eldervale is a land of opportunity and rumors abound with skillful Mercenaries willing to fight for any side willing to pay. Mercenaries are optional Units (not Monsters) that may each be included separately at the beginning of any game. Setup To include a Mercenary, simply place the miniature of standee and corresponding Mercenary card in a central area...
In the two-player-game Haus der Sonne, players are building statues on the slopes of a volcano to honor their gods. The higher the statues are built up the volcano the more they score in one of the two scoring phases, but of course the closer they are build towards the crater the danger of being destroyed by volcanic eruption is higher as well. By playing...