Decision: Iraq is a game that emphasizes the fight against the insurgency in Iraq, which began in 2003 following the US-led invasion of that country. Historically, the quick US-Coalition victory over Saddam Hussein’s military forces in March of that year quickly degenerated into an insurgency that swept the country. The situation was eventually turned...
Decoratifs is an abstract card game for 2 players consisting of only 12 cards with art deco aesthetics. The cards are divided into 4 quadrants, each quadrant contains 1 to 3 of either of two symbols in the game. The players are trying to create areas of their connected symbols. At game's end, each player compares their 3 largest areas, the player who has...
In Deep Down, each player represents a salvage crew attempting to make their fortune. Players complete contracts by retrieving objects from the bottom of the ocean and executing technical jobs. Those contracts will pay the players who in turn can use their hard-earned money to improve their crews and get the right equipment for the job. The game progresses...
In Deeproot Dwellers, each player controls a village of unique critters in an attempt to beautify their town over ten seasons. Building an efficient deck, growing a well curated garden, and moving up the exploration track are all viable ways for players to collect points. With multiple paths to victory, and limited actions on the board, players need to be...
(from the game) THE OIL IS RUNNING OUT! The days of easy drilling are long gone and oil companies are searching in ever deeper, riskier and more fragile places just to secure our daily fixx of capitalist cog-grease. The battle is on to protect these areas from the next 'Deepwater Horizon' and with a couple of dice, a few coins and a friend, you can...
The year is 1959 and world has descended into madness. A Capitalist Empire, lead from Washington D.C., is locked in mortal conflict with the Communist Bloc, controlled by an iron fisted Kremlin. For how eagerly the two sides have rattled their sabers, neither power is truly prepared for total war in the nuclear age. Tanks and missile cruisers, jet fighters...
Description from the publisher: Defection is a pick-up and deliver, ship customisation, space exploration and dice combat game set in a deep and developed sci-fi universe. Unwilling to fight in yet another war, you defect from your factions army in favour of transporting your civilians to safer planets. However, as with nearly all things, in all worlds...
You’re at the controls of a six-story combat Mech! But will it be enough to save Neo Tokyo from the giant Monsters? In this cooperative board game for up to five players, you build a Mech out of unique parts to create a deadly combat machine! Then take the controls and head into Neo Tokyo to battle Giant Monsters – but watch out for the citizens caught in...
Defenders of Dragonfell is a cooperative “Tower Defence” style eurogame, where a team of 1-6 unique heroes (aged 10+) join the fight to protect their village against waves of monsters of ever increasing difficulty. Attacking is dice based and a few bad rolls can quickly turn the tide of battle. To triumph the team must balance: using actions to attack the...
A horde of terrible creatures are on the rampage in the East. The defenceless trading village of Hilt (located just to the west of Knife Edge pass) has called for heroes to help defend Hilt and the entire western lands from the oncoming horde. Choose between 1 and 3 heroes to defend the pass, defeat the oncoming horde and claim VICTORY! ... plus Hilt is...
In a time long past, the mystical energies of Stonehenge were incredibly strong. The concentrated magic attracted demons from another plane of existence. The priests of an ancient people wished to protect their sacred place and devised a way to create a barrier that, once completed, would keep the demons at large. They also summoned spirits of Nature to...