user summary Players compete as mafia bosses for the most influence in Munshine City. Each player takes one of 8 different families/organisations, each with special powers. The game takes 10 turns, divided into phases of which the most important are: Bribing phase: The players bid blindly on one or more of 6 so called Key Figures, which convey special...
Crowns is a tactical area control card game inspired by various traditional card games, autochess, and tile placement games. The game requires two players, 20 minutes, a standard deck of 52 cards, and enough table space to place 5x5 rows of cards on it. The objective of the game is to win by controlling the majority of squares on the board. The deck of...
The year is 1530. The reformation is hitting its stride in Europe. The Kalmar Union has been dissolved. Gustav Vasa rules in Sweden while Christian III is about to ascend the throne of Denmark under the looming clouds of a civil war. In Crowns of the North, you play as a noble family through 320 years of Scandinavian history in a game of power struggle and...
Crows & Owls is a grand strategic game of conflict between states in ancient India (prior to the founding of the Mauryan empire in the third century BCE). The emphasis of the game is more economic and political than military. Players must give a great deal of attention to development of their kingdoms - in addition to raising military units and building...
Crumbs is a game reenacting the intense battles that probably occur every day right outside your doorstep. A sweet, innocent little granny has decided to spend the day enjoying the warm and welcoming sun by tossing some bread crumbs to the local fauna. She remains blissfully unaware, however, of the vicious wars occurring over her precious bread crumbs....
Introduction:Crumo (from Proto-Germanic: krūmô, meaning “fragment”) is a drawless territorial game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended size is 6 cells per side, but boards of 5 or 7 are also valid. Each player has access to a sufficient supply of stackable pieces of...
After the miraculous success of the 1st Crusade in 1097, three Christian kingdoms are established in Outremer; the Kingdom of Jerusalem, the Principality of Antioch and the County of Edessa. But in 1144 the Crusaders suffer their first setback with the fall of Edessa at the hands of Zengi (the ruler of Mosul and Aleppo), which provokes the 2nd Crusade....
This set includes 24 additional beautifully crafted plastic miniatures for Crusader Kings - The Board Game. These come in 12 unique designs that represent Councilors and Inventions in the game rules. This expansion also includes bonus rules that let allow players to send their councilors on missions in medieval Europe, rather than just staying home at the...
1099 A.D. Crusaders conquer Jerusalem, setting the worlds ablaze. This city, sacred to all, instead of becoming a symbol of unity it became a symbol of endless war. The armies of two Gods rally their strenghts. The Christians hold the newly formed Crusader states but the Muslim warriors, fierce and unrelenting, are ready to reclaim their lands. But the...
This mini expansion for Cry Havoc brings new ways to score points and therefore increases number of available strategies players may follow in their games. To use this expansion, take 2 Objective cards for each Terrain type and shuffle them to appropriate Terrain Tactics deck. There cards become part of each deck. When player draws Objective card, he shows...
Increase your Cry Havoc collection and add a set of cool crystals to it! They are not your average, everyday crystals. They are special crystals, that add new rules to the game, increasing its strategic aspect. Before the game distribute them on all regions. One type of those new crystals increases the Region value, the other decreases it. That change in...