China - The Embassies is an expansion for China that adds another scoring option to the game. On their turn, when players have the option of placing two pieces, players may place an embassy along with a house which will score points at the end of the game. The Embassies are distributed through the BGG store and are unlike many other small expansions for...
China, LLC. is a game of China from the establishment of the Qing Dynasty in 1644 CE to the end of the Chinese Civil War of 1949 CE. Philip Jelley uses the same system as the popular Rome, Inc. in which you run China like a business, expanding its corporate power across China, Manchuria, Mongolia, Xinjiang, Tibet and the Southern and Eastern Seas until it...
In 1930, China completed the unity, but the warlords still grasp the real political and military dominance in their regions. The central government need funds for national construction, so the government plans to reduce the defense costs, the number of armed forces, and reorganize the military system. This leads to local military discontent, they cooperate...
This is an Chinese-made point to point card driven area movement game on the war of Chinese Reunification or more commonly known in the west as the Warlord era (1912-1928). The game uses cards to move units, gain combat advantage or enact special events. Uses two ten sided dice. Game components are cards, mounted board, plastic play pieces, 2 ten sided...
In August 1945, Japan made an unconditional surrender to the Allied Powers in World War II. At the end of the weary eight-year-long full-scale anti-fascist war, the Chinese Nationalist Party (KMT) and the Communist Party of China (CPC), temporarily united to resist invasion by militaristic Japan, were once again faced with the crisis of breaking up. An...