Nippon: Genro is a major expansion for Nippon: Zaibatsu that adds a powerful new layer of interaction. The expansion deepens what already makes the base game strong, introducing new strategic dimensions and increasing complexity through decisions. Designed to synergize with the core production → delivery arc, Genro reshapes familiar strategic patterns and...
As ambitious Knights in the realm of King Arthur you and your fellow players seeking glory, influence, and renown. Each turn represents one day for your Knights in the realm. At dawn, your Knights ride out to Market Towns, Countrysides, Ports, or Camelot itself. During the day, they take actions based on the locations they visit. At twilight, they make...
Joraku is an ancient Japanese word commonly used before the Edo period which means “Going to Kyoto”. Specifically, during the Sengoku period, Joraku refers to the act of local warlords, the Daimyo, marching their armies toward Kyoto to "protect the Shogun and Emperor from other rogue lords" and ultimately rule in their place. Onward to Kyoto! Take command...
Robert Jordan’s fantasy masterpiece comes to your table with the first-ever board game based on The Wheel of Time series. War of the Dragon: The Wheel of Time chronicles the epic conflict between the forces of light and darkness as players wage war across a land of magic, ancient prophecies, and powerful armies set to save the world … or destroy it. The...
Soul of the Empire is a 2-4 player, 2 hour, asymmetric strategy game about life in the first century. Players take on the perspective of Romans, Christians, Jews, or a Coalition of outside cultures (Germanic Tribes, Goths, & Parthians) in an effort to accomplish their faction’s unique objectives using asymmetric advantages. Mechanically, Soul of the Empire...
“I’ve had my fill of smoked fish”, the alderman of the little Dutch town grumbles. “Bring me some apples to finish the meal!”. His servant looks worried. “We are out of apples sir. The De Witt family has been cutting peat close to our lands and now the water level in our orchards is too high.” The alderman’s face turns into a frown: “I will go to the count...
--Introduction-- The 12 Towers is an RPG board game for 2-6 players. The objective is to take control of all. Active Towers, and/or eliminate the opposing players. Players take the role of “Keepers”, powerful rulers that control a Tower, and its surrounding territory. Throughout the course of the game, Towers will be gained, lost, or even destroyed....
THE 2010 ELECTION is a two-player light game about a single election campaign in mainland Great Britain. It is based on the principle that parliamentary boundaries and demographics, as well as party policy, determine elections. Policy may influence the floating voters, but all parties depend on their partisans whose loyalty is not a matter of electoral...
The 20th Century is regarded as the most glorious and most horrible century in the history of mankind. Never before were there as many world-changing inventions, never were the cruelties and crimes against mankind more horrible. In this game players have the chance to represent different "aspects": Science, Culture, Politics, Religion, Industry and...
THEME ...it's the year 2099. The polar ice caps melted 10 years ago, resulting in a rapid increase in the world's sea level. Cities drowned, the world's plains turned into lakes, mountains became islands. Whole populations were wiped out. The food shortage brought the wars... Now we are all divided into 4 main alliances, where each one fights for the last...
Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models. The game and all of its rules are completely free to download and use, and consist of a main rulebook...
A-A-Arctic Kettering is an Icehouse game played on a chessboard using "Kettering cards" -- tiles with arrows which are placed on the chessboard at the start of play to create a gameboard unique flow for every game. The players then attempt to capture three trees (a small piece stacked on a medium stacked on a large) of their opponent's pieces to win....