The Planets My Destination is a 1-6 player print at home roll and write game where players are competing to colonise the solar system. Each round three dice are rolled and players assign them to 1 of 5 tracks covering Expansion, Military, Science, Resources and Collaboration. As the tracks fill up they provide rewards which grant players technologies...
Primacy is a sci-fi strategy game for 2-4 players, set in a city where the line between reality and cyberspace is blurred. Players represent factions vying for control of the city after a mysterious mind-control program turns off, creating a power vacuum. Seek power through battle, intrigue, public relations, and propaganda. Conquer 3 types of sector...
Progress: Evolution of Technology is a card game about researching technologies. Each player takes his civilization from early antiquity and learns various technologies, moving progressively to the Middle Ages, the Industrial Revolution, and Modern Times and ending with today's Internet or Social Welfare. Unlike other civilization games, Progress focuses...
In the near future, corporations of Earth get the mandate to explore and exploit the Moon for resources and science in order to push forward humanity's dream of living among the stars. You, as a player, are placed in a position of a manager on Luna. Your job is to, first, make your colony as self sustaining as possible by playing different projects, making...
Post Traumatic System Disorder: Terminal 01 is a revolutionary hybrid boardgame that seamlessly blends physical tabletop gameplay with digital terminal interfaces. Set in a post-apocalyptic world where AI has collapsed civilization, players take on the role of "script kiddies" - hackers climbing a fame ladder by creating AI agents to hack and control...
Unleash the Star Power Within! In the exciting world of Pup Idols, adorable doggies compete for fame and glory! Strategically manage your pack, collect resources, and put on amazing performances to become the Top Dogs! The game offers a variety of play modes, catering to both casual players and strategic masterminds. Choose from quick "Paw-ties" to epic...
In the 20th century, quantum physics revolutionized our understanding of the atomic and subatomic world, paving the way for quantum technologies. These promise breakthroughs in communication, sensing, simulation, and computation. However, to engineer these futuristic technologies, our labs and industries must master the art of controlling single atoms and...
We ignored the darkness as long as we could. “It ebbs and flows,” we told ourselves. Then, multiple attacks within a single month. Those on the edge of Farhome report encroaching darkness. We could see it from home. The sky growing dark in the south and east. Farhome’s light has diminished severely. Something must be done. We must discover the source of...
2047. A techno-feudal state has emerged. Surveillance is total. Data and the underlying networks that traffic it are the chosen mechanisms of control. A handful of megaconglomerates—governments, corporations, media syndicates, and radical fringe movements—vie for supremacy, competing to track and exploit every thought, interaction, and inference to...
Sci-fi solo survival roll and write game. Instant setup, 1 hour play time, high difficulty. Futuristic Soviet Communist orbital waste engineer left behind on a lonely dump station. Build structures, yield resources, overcome incidents to last for 75 turns until help arrives or repair the evacuation shuttle and flee the planet. Roll 3 D6 dice and use 2 of...
Redsky is a science-fantasy game where iron-age civilizations compete with each other for land and resources, unaware that they’re secretly inside the hull of a massive spaceship. In the end, the mysterious Overseers who run the spaceship unleash the apocalypse on the iron age civilizations below. Almost everyone will die. In Redsky: The Boardgame, you...
Rise and Decline of a Galactic Imperium was inspired by both Consim Press´ The Hunters and Decision Games´ Struggle for the Galactic Empire, though the former served more of a scrib sheet of what to copy while the latter served as an example of how NOT to do it. Other influences include "Sid Meier´s Alpha Centauri" and "Babylon 5", and surely many others...