In Ways of Steel, players represent owners of railway companies that manage to build stations, railways and of course, profit a lot from it. The game takes place in the United States in the middle of the 19th century, when the American government encourages private companies through tax incentives and letters of credit. The player who has the most victory...
The Great War has been going on for nearly two years, and the Western Front has become a series of fruitless attacks and counterattacks. Germany must control the air to break the stalemate and win the war. The army turns to the aeroplane manufacturers to build the best planes to drive the Allies from the sky. Wings for the Baron gives you control of one of...
ウィッチズウィスク (Witches Whisk) is a game from Japan, with apprentice witches at a magic school flying on broomsticks over the sports field. The game can be played as a competitive game for a single winner by scoring victory points, or as a co-operative game trying to stop the escaping magical creatures. The main rules apply for both games and the co-op game can...
This is an adventure deckbuilding game where you start your journey in the kingdom of dacya passing through the magic ships that keep the kingdom safe from wyverns destruction. Walk through dacya islands, buy gate medallions of the matching element to enter in different Wyvern Islands. Fight them and steal their eggs then return to the magic ships so the...
Yuyutsu is a thrilling adventure game for 1-6 players where collectible champions face off in grid-based tactical combat. Play with a variety of champions set in the epic fantasy universe of Maya - a world teeming with sapient species: industrious manushya, shape-shifting rakshasis, fearsome garuds, valiant vaanars, and slippery naags. Slide to Ignite:...
Zenith is an intense, tactical game for two players or for four players in teams. Players struggle for control of the Solar System. Power play, diplomacy, technological development — every strategy can be used to achieve victory. Each player seeks to take power over five zones using a "tug-of-war" system. To do this, on their turn, they must play a card...