From the publisher: "Since time immemorial, the Kindred - vampires - have stalked unseen by the mortal masses upon whom they prey. Their world is ruled by the Prince, the most powerful and influential of the city's Kindred. The Prince's word is inviolate and his actions unquestionable. However, the Prince is dead and his legacy is but ashes. The mantle of...
Vampire Radar is a battle between vampire and humans, with 8-9 human pawns starting the game on the square grid map. The vampire is invisible, so there's no vampire pawn, but he IS somewhere on the map. The only clues are from radars. When a human uses a radar, the humans get to know how far the vampire is from the radar. With the clue from the radar and...
The Werewolves Big Box is a limited edition, that contains the famous Werewolves New Edition and the popular Night Of The Vampires sequel, plus 2 promotional cards. It also comes with a notepad and pencil for the moderator to keep track of all the roles in play. The Werewolves Big Box is a special release for Pegasus Spiele's 30th company anniversary. In...
Wherever werewolves are up to mischief, vampires are not far away. This is also the case with the sequel to the communication game, Werewolves - Night of the Vampires, in which the bloodsuckers are loose. The proven game principle remains the same: Every night the vampires secretly devour a human. The following day, all players discuss who among them could...
There are always 5 characters in this game: Dracula and 4 hunters. If there are fewer than 5 players, some players will play with more than 1 hunter. The hunters play together as a team. The board shows three levels of Dracula's castle. In their turn, characters can move to an adjacent room, search the room for objects (e.g. garlic, holy water, daggers, or...
Can be played as a board game between 2 individuals (1 army each). The rules are simple. You can move as far around a ring, or in a straight line as you want without jumping over other pieces. Eliminate your enemy pieces by catching them in a crossfire (phlanx) either left to right on a ring, or front to back on a rail. You win when your enemy has 1 or 0...
Welcome to VANEA. A mystical and fairytale world. This game takes place in the ElderForest. You are a Guardian of the ElderTree and must defend it against scary monsters, bosses and the spreading darkmoon rot. Explore the ElderForest. Collect 6 different elemental orbs to master all of these elementals. Find magical orbs to learn new abilities and collect...
Hundred of years ago the world was dominated by six races: Humans, Dwarfs, Drakes, Beasts, Elves and Orcs. They control their own kingdoms briefly knowing the existence of the others. Until the big calamity falls in their kingdoms destroying their places and turning it uninhabitable. One traveler called Vanksford discovered a huge and prosperous land, not...
VARZ TCG is a tactical trading card game set in a modern world where urban legends come to life. The game is played with custom card decks, a hex-based battlefield map, and tokens used to track life, damage, and positioning. It is primarily designed for two players, though alternate formats allow up to six. In a standard match, each player brings a Hero, a...
An abstract game with a lovely, if austere, board, a few cards and a single moving part - the Vector. Each player receives eight Direction (North, Northeast, etc.) and four Distance cards (0, 1, 2, 3). The Vector starts in the middle of the board, which is ruled off in squares. Direction cards are played face up in turn, then all players secretly select a...
Have you ever been watching soccer and thought man, this is boring! I wish these humans were vehicles. Like a tank, a train, a spaceship and even a boat. Vehicular Arrangers does exactly that. Using the basic principles of soccer and some interesting physics, players try to score on the opposing player's goal, just like soccer. If you ever wondered what...
Verdun is a 1v1 and 2v2 partnership card game revisiting the German and French armies fighting in the World War I battlefields of Verdun. As their hands dwindle, players will also have to play cards that help the other side, timing it strategically to minimize their own casualties. The teams alternate being the Attacker, mirroring the back-and-forth nature...