Description from the back of the box: Don't just play a game, play a movie... ROSWELL 51 puts you front and center in a retro sci-fi invasion flick. The Time: 1951 The Place: Roswell The Problem: Aliens Shuffling horror awaits in this fast-paced, cinematic card game. Players fight for their lives as the movie reveals disastrous events, plot twists, and the...
The third and most terrifying game in the Shuffling Horror board game line, Innsmouth 32 is a cinematic card-and-dice game that plunges players into one of H. P. Lovecraft's weirdest tales. One player controls the cultists and deep ones, all other players are gangsters, students, and scholars trying to make it out of Innsmouth alive. Key to the Shuffling...
Si Guo Da Zhan or The Great Battle of Four Countries is a four-player version of Jun Qi (Army Chess) (otherwise known as Lu Zhan Jun Qi or Land Battle Chess). This stratego-like game is played in partnership, 2 players against the other pair. Like Army Chess, the objective is to capture the opposing army’s flags with one’s soldiers. Each player’s army is...
Are you ready for an exciting electoral campaign? In Si la tendance se maintient simulates, in 2-5 hours, a full electoral campaign, day by day. Players represent political party leaders in a generic Western parliamentary democracy using pure proportional representation. During the course of the game, players will manage a hand of cards that they, over 28...
A game of folds with a strong thematic: criminology. The game is a highly strategic game which add new features to the game of folds: powers that you can buy to change the game rules. a kind of rock/paper/scissor mechanics to add fun to the game. an original scoring mode counting the number of cards at the end of the turn. you play two cards once at a time...
Civilization CHR is an alternate gaming system for "Sid Meier's Civilization" from Eagle Games (2002). Consider it as a group-up rewrite of the original game still using all of the original components adding new cards and pieces. The game mechanics are similar to the original one but enhanced and revised to make it a whole new experience for a typical...
Side-Swap is an abstract strategy game with similarities to Checkers. The pieces start on squares of the opposite color and have to cross the board to their home area on the other side, at which time they can move onto squares of their own color; after they do this they cannot move again. All pieces can be jumped and jumps can be chained. Opposing pieces...
Players are given a random word business name and category and have to come up with and pitch a brand new business idea to other players. Both "Funny" and "Fundable" pitches are rewarded so multiple play styles can succeed. It's Like Shark Tank meets apples to apples. How its played: -Split into 4 teams. 1 team starts as the "Investor", the rest as...
In Sidibaba, players take on the role of Sidibaba and his friends who are searching for hidden treasure in a cave. One of the players (the moderator and also the Leader of the thieves) has a map of the maze and helps guide the other players by providing visions (using tiles) of what lies in front of Sidibaba and his friends, such as a corridor with...
In Die Sieben Weisen (which can translate as "The Seven Magi"), the players form shifting alliances to compete for Crystals, with the player who obtains the most crystals during the game being the winner. Each turn, the 7 roles in the game will be ranked in a hierarchy. Each player then chooses a role. When competing for the crystals later, each player may...
The game that will turn your table into the most fun office. In Always by WN (Chilean word means: dude and dumb), players will be workers in an office, and will seek to fulfill their tasks. But be careful! That in this game of hidden roles, there will be unknown Wns among you, who will boycott the fight and row the other way. Are you an exemplary employee...
In Sierra, players travel in groups of two or three on the trails of the Andes — but not everyone wants to see the same things! Over the course of eight or nine rounds, players compose the landscape they discover. The aim is to score the most points by following your objectives, while respecting those of your fellow walkers. Will you win alone or as a...