Step into the world of Naruto Shippuden in this officially licensed tactical arena fighting game for 2 or 4 players. Lead a team of iconic Ninjas and dive into a fast-paced, action-packed battle where every Ninja card lets you move, attack, react, and set up powerful Combos to turn the fight in your favor. Seize key Objectives, knock out opposing Ninjas...
National Park Trivia Board Game is a trivia board game where players will be answering questions about National Parks' history, landmarks, wildlife and more. On a players turn, they roll a die and move that number of spaces. Depending on the space the player lands on, they will draw a card from the corresponding deck and answer one of the six questions....
Natural Killer: is a hidden-role card game that thrusts you into the intense conflict between the immune system and infectious viruses. Each player starts as a defensive cell (such as T or B lymphocytes, Natural Killers, etc.), but a dangerous Virion can infiltrate and convert anyone into an agent of the Virus. Throughout the game, players draw and play...
Naughty? Or Nice? is a Christmas themed version of classic party games like Mafia or Werewolf. Great for holiday and family parties. You can play the game with naughty presents which remove the "elimination" typical of mafia and werewolf games. Or if you prefer the typical werewolf rules, you can use the Krampus cards and kidnap your fellow elves. This is...
Description excerpted from the Introduction to the rules: In recent years, there has been much work performed in the field of naval archeology. The launching of the reconstructed trireme Olympias has also provided a great deal of information on the performance of ancient oared warships. These rules are intended to provide a detailed, yet playable...
Nautilùs illustrates an old sailor game from the 18th century, which was popular to play amongst sailors during the crossings of the pacific. The game combines old myths and yarns of the sea. The goal of Nautilùs is to bring 4 sailors, illustrated by marbles, from the vortex in 60 steps to the safe harbor. Inspired by the game concepts from "Mensch...
'Nava' is an ‘easy to learn – tricky to master’ light abstract strategy game inspired by ancient Asian past-times, such as Nepalese 'Bagh-Chal' and 'Go'. In Nava, players compete to gain control of the board. They do this by moving ‘Discs’ to capture rival pieces and laying ‘Cubes’ to mark and hold conquered areas. Variable piece powers, diplomacy in 3 and...
NAVAL WAR is a card game of strategy, skill, and luck that is based on World War II naval combat. Each player controls a "fleet" of warships, and attempts to sink the other player's ships. The battleships, aircraft carriers, and battlecruisers of WWII roam the seas again! In this unique card game, three to six players command a "fleet" of the world's most...
NAVALUM is a boardgame of naval strategy. The game emulates the situation in the world during the era of sailing boats before the construction of the Suez Canal. Depending on the number of players, each one of them has at their disposal a number of resources to place in their geographic regions and boats. Each player must decide their strategy to follow...
Nebula 19 is a combat-oriented space game which features a three-dimensional map and simultaneous movement and combat. The map has a square grid with numbers along the X and Y axes, and each star and nebula has a number (numbers in the case of nebulae) which gives its position on the Z axis. Many numbered counters are provided to place with ships to show...
Theme A fantasy post-apocalyptic horror game set in the fantasy world of Dalore. Players take on the role of Necromancers battling for whats left of the living to consume, enslave or corrupt. Game-Play A 2-4 player card game where players take it in turns to unearth zombies, feed them to level them up and then attack. You can also cast spells and defend...
Scores of Bridge variants for fewer than four players have been invented, most of them for two players. The few games created for a threesome vainly searching for a fourth tend to be unexciting and overly dependent on luck. This is an attempt to fill the breach. Game play is very much like the parent game, although some changes in the scoring rules have...