OBF: Omaha Blitz Football: ages 8+, 2-4 p., strategy deck-builder board game OBF is the thrill of victory and the agony of defeat at your fingertips. Bring your best playbook to the gridiron coach. GAME PARTS: - Dice are used minimally so players can choose their favorite game mechanics and affect the odds with play cards. Each team rolls dice 1 to 2 times...
Introduction Omi is a popular card game played in Sri Lanka: in some regions it is known as Oombi. Omi is a straightforward 4-player partnership plain-trick game of the Whist type, somewhat similar to the Indian and Pakistani game Court Piece in that the first player has to choose trumps on the basis of a the first few cards. The game is played using 32...
A bid trick-taking game for 3 or 4 players. Omission is an [h]omage to classic partner card games. You are on a mission to silence high cards to take the win. The [w]rinkle, when an Omission card is played it omits the previous card from the trick. Omission, it's silent but tricky. The art of the game leans into the theme of Omission. Card suits use...
A dynamic, all-tactical table top game for both novice and intermediate players. Designed to have players create their own experience, Omni is a diceless, an easy to learn tactical game which increases in difficulty depending on the players involved. Played with a unique magnet-based controller, each player plan their actions depending on the variables on...
ON A ROLL is a dice game for two or three players. Components consist of a 9x9 board, five standard dice and chips in three colors. Each square on the board is printed with either a dice combination or a special rule. The object is to align five chips in a row on the board to form a "run". The winner will be the first player to form three "runs". The...
The year is 2301, and you are operating an agency to travel in time to correct issues created by beings called the Altuli. On the Edge of Time is a cooperative 1-3 player game (with a 1 v all option). The players attempt to complete missions to protect their timeline. These missions must be completed before the temporal stress reaches a critical mass, the...
A fresh take on how word games can be quick, semi-cooperative, and fun! Build a great word search for your temporary partner to find lots of words. 2 letter dice are rolled; all players write those same 2 letters anywhere on their own grid. Repeat until grids are filled, then pass the grid to a neighbor who has a limited time to write down all the words...
On the Rivet: The Race for the Champion’s Stripes is a card-driven, semi-cooperative racing strategy game where every rider counts, from first to last. Players play Action cards to activate a rider on their team, but depending on the type of Action, will be moving whole lines of riders, which may include opponents; chase riders ahead of you while dropping...
The first expansion for On the Rivet: The Race for the Champion's Stripes, which adds cards and tokens to include a 6th and 7th player as well as Tactic cards which gives players unique abilities to play throughout the game. Also included are more map tiles for greater course variability and two new event cards. Components: - Additional Orange and Purple...
Not long ago, in Happily-ever-after Village , the situation had become extremely complicated, corruption and crime taken over what was a dream city. Laureate storytellers wandered looking for different tricks to survive in this savage world. The city was in deep chaos, every night a new crime took place, a complicated job even for the most suspicious. Are...
Who said Snow White can't fight? The heroes of our favorite tales have decided to build a village to live happily! But it was without counting on a dragon quietly settled in the abandoned castle nearby. The dragon has an evil eye for the invaders who are ogling its precious treasures. One player plays the role of the Dragon while all the others play the...
One and Done is a casual card game with a dash of mischief and unpredictability. Players take turns giving one-word clues to get their team to complete as many fill-in-the-blank phrases as possible in 60 seconds. Clues should be chosen wisely, because players can only say one word and their team will only get one guess. But beware! At any point the...