Some like to work together with their friends to fight against a terrible villain. Others like to be that villain and roast their friends into smoldering piles of ash. Whichever way you want to slice it, the Antagonist’s Arsenal has you covered, adding all the component’s you’ll need to play co-op against Mordak, or to take control of the 5 Villains from...
This game, similar to Whist, is mostly played in Minnesota and South Dakota and was brought there by settlers from Norway. It is extremely similar to a Scandinavian game, often listed in English language card game books under the name Norwegian Whist. There are four players in two fixed partnerships. Using a standard 52 card pack and no trumps. High / Low...
Like Charades combined with Trivial Pursuit, in Minute Mime 2-4 teams compete to guess quotes, movie titles, book titles etc acted out by a person on each team, before the one-minute sand-timer runs out. Like Trivial Pursuit, teams throw a dice and move around a board and land on squares that indicate which category of action they'll have to perform. They...
Thousands of years ago, the Book of Eternity was placed on a bridge with four sacred guardians of white and black magic to defend the balance between the forces of good and evil. The magic that emanates from the book has sparked an ambition among its guardians who now struggle to the death to reach it and be the holder of the power of the book. Choose your...
Misión secreta (Secret Mission) is a semi-cooperative card game with one or more hidden traitors. Players play the role of engineers trying to build a state-of-the-art superrobot which is divided in 4 parts (card boards). Players add the pieces necessary to build each part, adding cards face down to the boards. Every time the number of added cards equals...
Missing Link is a party game for 4 to 20 people that takes about half an hour to play. Each turn, one person gets two cards with objects on them, then reveals one and keeps the other one hidden. That person is trying to get everyone else to guess the hidden object. The trick is that they can say only what is true about both objects. They can give unlimited...
A tactical game of air-to-ground and air-recon missions. Each counter represents an individual aircraft, turns are 30 seconds, and each hex is 2 miles across. The game uses the same map sheet for all 10 scenarios. "This game simulates some aspects of air warfare during the period 1960-1980. One player or team called the A-player must carry out one or more...
MISSION:I.S.S. pits player against each other in an effort to win the space race of the 21st century. Acting as the USA, Russia, ESA, or NASDA (Japanese space agency) each player must fund and launch 5 modules to connect to the International Space Station. This is not so easy when you realize that other players can exert political influence requiring you...
BEERU has a party in a bar with you and friends. Everyone is talking about fun things for making videos. It’s time to relax and have a drink to be tipsy or drunk. But there are some people want to keep sober to have breakfast and watch the sunrise tomorrow. Make sure be what you wanna be! Every player play as a character of Taiwan Bar: BEERU, MIJO, HSAO...
Players are split into two competing space agencies. They spend their turns building rockets, launching rockets, or playing cards that can either help with building/launching or can disrupt/hinder their opponents. The more parts that are added to a rocket, the better chance of a successful launch, which is determined by a roll of a die. Players can either...