Shuffle both stacks of head and tail cards, keeping them in separate piles. Place both piles facedown in the center. The player going first draws one head and one tail from each stack. Then the player begins talking like the head of the animal and walking like the tail of the other animal. Players must refrain from describing the animals. Whoever...
The Great Festival is the third, and final, installment in the family of BARPIG Adventure Party Games. All BARPIG games utilize an addictive fun mechanic that’s both a party game and strategic card-based RPG, taking inspiration from games such as Munchkin, Exploding Kittens, Ring of Fire and Tabletop RPGs. This mechanic goes a step further! Players are...
Never wanting to find their treasure stolen again, the pirates hid it in a number of treasure boxes, some containing treasure, others bombs! The outlaws who stole the treasure were afraid to open the treasure boxes, and each of them was left to their own fate. Are they lucky or unlucky, or is it a foregone conclusion? There are two ways of victory, as...
From the publisher: "The ultimate game to communicate, create, gyrate and (sometimes) frustrate! You have 60 seconds to give the best clues - can your team guess the word you're describing? Spin the spinner to determine how you give your clues. This charades, drawing and word game is fun for the entire family and comes with 250 words to guess. For 4 or...
Poisoner's Dilemma is a quick micro-game containing only four cards. The cards come in a custom printed sleeve that holds the whole game. The game is inspired by the scene in "The Princess Bride" where Vizzini and Westley face off in a Battle of Wits. Westley serves two goblets of wine for the two to drink. But one goblet is tainted with poison! Which...
Roll-and-move board game for theater fans with cards that challenge players to sing, dance, or act out lines from famous Broadway shows. Similar to The Game of Life, but for the Broadway-bound. Players start out in acting school and work their way up to the top, buying pictures and resumes, earning an Equity card, getting an agent and publicist, going to...
The symbol on the die determines whether a player will speak his clues, act out his clues, or draw his clues. He draws a card and, using only the specified type of clue, attempts to get his teammates to guess the two rhyming but unrelated words (eg, match catch) that are written on the card next to the symbol that matches the symbol on the die. Run through...
The aim of Beat That! is to collect as many points as possible by betting on your ability to successfully complete a series of ridiculous challenges using an assortment of seemingly random objects. All players attempt the exact same challenges, so get ready for the ultimate battle of abilities. Add a fresh twist to your game of Beat That! with these...
Components: Folding Board, Playing Pieces, Question Cards, Dice, Instructions. Publisher's Description: "You will travel around the board, in and out of the Irish bar, the village pub, the club and the tavern having a drink and collecting bottles along the way. You may have to arm wrestle someone, perform some bar or magic tricks and do unimaginable feats...
From Rachel Mason's 05/27/2007 article in the Gwinnett Daily Post: "In the game, players try to identify idioms, like “taking candy from a baby” or “kick the bucket,” in one of four ways. Depending on how the die is rolled, players can act a saying out with charades, sketch it on a piece of paper, spell it in a hangman-like game or shout it with spoken...