The Walking Drunk is a social-interactive card game designed to create an unforgettable time with your friends. This game is part social interaction, using fun and creative activities to get players laughing and enjoying themselves, part drinking game including all sorts of alcohol related activities, and part board game including just enough strategy to...
Walls of Scydonia is a unique boardgame created by ScyDes and takes place in a medieval fantasy setting. Physics, building and shooting skills as well as strategy, are the core elements of the game. In Scydonia, an intercontinental city war is raging, carried out by relic driven giant catapults as well as sabotage, magic and other trickery. Your goal as a...
Listed in American Games #4157. 1965, Ethnic, Card Game. We Dunit was offered in a 7UP soda promotion in the 1960s-1970s. Description from a 1971 magazine ad: "We Dunit, a new game from 7UP, The Uncola, makes black history challenging fun. This exciting new game of mental exercise was designed for people who'll enjoy friendly competition that's more than...
Weak Defeat Strong is a territory control party game for 4-8 players ages 13 and up. Runtime is approximately 30-45 minutes. There are two factions: the Cyborgs led by Commander Felix and the Human Resistance Army led by a man only known as Johnson. In Weak Defeat Strong deception is a powerful tool. With only the villainous Commander Felix revealed in the...
Wedago is an original game concept of gesture combat. This strategic game can be played standing up or comfortably sitting down. Players describe it as a rock paper scissors game but more complex, with more depth and more strategy. Imagine playing chess but the players play at the same time. Wedago is played in 20 to 30 minutes. -- publisher's description...
In this hilarious, new family game all players try to perform the most bizarre and fun assignments, while the other players bet whether the player can execute it successfully or not! If the other players bet well, they will double the game money bet and the executive player will also receive a reward. Bet you can! Is a super addition to every game night!...
A cooperative educational game with a very ecological background. The players have do discover 5 cards of toxic waste before they are rusted through. The rusting progress is simulated on a rust-o-meter by 50 grommets and after each round one six sided die is rolled and that number is removed. If all are removed before the last barrel of waste is uncovered...