In 3-Wide you decide how far to push your drivers abilities and the endurance of your race cars as you plot the strategy for a team of race cars. Winning a race requires a combination of speed, tactics, planning and skill. You will have to play the right tactics at the right time to improve your track position. Each race car driver needs to decide if they...
The fifth installment in Victory Games (I) popular Fleet Series, 3rd Fleet is actually three games in one. One games deals with the North Pacific, another with the volatile Caribbean region, and the third with the eastern Atlantic. In all three games, both players control surface ships, submarines, and aircraft. Each unit is carefully evaluated in ten...
From the Expansion: "One of 3rd FLEET's limitations as a game is a shortage of scenarios. Other tactical/operational wargames overcome such a shortcoming by offering a system for designing your own(DYO) scenarios. But, for that one needs some manner in which to compare the units of the game. The following is an approximate valuation for each unit in 3rd...
3rd Generation Warfare is a set of Wargaming rules for Combined Arms Conflict in the modern age. The rules cover all aspects of combined arms warfare including tanks, armoured infantry, helicopters, artillery, anti tank missiles and reconnaissance. These rules are fast paced and capture the essence of combat on the modern battlefield. Also available is the...
40th Panzer Korps is a company/battalion level simulation of the battles in the vicinity of the old Napoleonic battle ground of Borodino just west of Mozhaysk. The players control the 40th Panzer Korps and elements of the Soviet’s 5th Army. The game uses the 48th Panzer Korps system, which emphasizes the special abilities of the various arms, armour...
414 BC: The Siege of Syracuse is the second in Worthington Publishings Great Sieges game series. These games are designed for easy setup, quick game play, and can be finished in under an hour. Game marker placement is shown on the game board. Command orders and cards are used to shorten the rules. Developed for solitaire play, this game requires you to...
ITALY '43-'45: La resa dei conti is a COIN amateur wargame for 4 players that reproduces the chaotic situation in Italy after 8th September 1943. The game simulates the evolution of the front between Fall 1943 and the end of 1945, in which two Partisan factions, the Allied and German armies and what remains of the Italian fascist regime are fighting for...
Skirmish game set now during Second World War, with a very specific 1/48 scale collection of miniatures, fast and fluid game mechanics and excellent tactical level. Rules, condensed in only two pages, allow to start playing with only three miniatures per side in a very limited battle table. In the Battleboxes (Starter Set) there are three metal miniatures...
48th PanzerKorps: Battles on the River Chir, is a battalion/regiment-level simulation of the battles on the Chir River, December 7-12, 1942. Players control the Soviet 5th Tank Army and the German 48th Panzer Korps. The game emphasizes the special abilities of armor, infantry, and weapons units. The German player must use his small number of powerful...
The Violent Schoolmaster Tactical Series (VSTS) is a new take on combat from the prehistoric to the late 16th century. This Introduction Module allows players to affordably experiment with VSTS and allows players to re-fight one of military history, along with western civilization’s most decisive moment, the battle of Marathon in 490 BC. Emperor Darius I...