Astromachia is a starship combat simulation boardgame for two or more players. Normally, each player controls one ship, but experienced players should be able to fly three or four ships without too much difficulty. Astromachia is distinguished from other games in this genre by three features: fast, highly interactive play; realistic Newtonian movement; and...
A game for a solo or multiple players to use actual physics to land the Lunar Exploration Module (LEM) on the Sun, planet, or Earth's moon. Note: Pluto is not not one of planets to land on, so maybe back in 1980, Dr. Cleaver recognized then that it wasn't really a planet! It is a double-sided 8 1/2 x 11 piece of paper, folded in a manilla envelope) and...
In AstroNavigators, you embark on an epic journey of discovery, from the quiet contemplation of stargazing to the adrenaline rush of a lunar landing. As a pioneering astronomer, you'll meticulously chart the cosmos and gather the crucial knowledge needed for humankind's greatest adventure. Then, prepare for the ultimate challenge: a daring race to the Moon...
At All Costs! is a strategic level wargame of World War 1 covering all aspects of the eastern front. At All Costs! is a card driven game that uses cards to allow units to fight, take replacements and affect the course of the game with key technological, military, and political events. Players alternate playing cards and moving pieces. The game sequence is...
At Any Cost: Metz 1870 is a game simulating the situation west of the Metz fortress during those few days of August 1870. The game is designed to be a playable, two-player brigade-scale game that allows players to experience the unique tactical warfare matchups that characterized fighting during the Franco-Prussian War. This era, though generally...
A 3-in-1 in which you try to predict the Outcome of the Batter at Bat. The 3 ways are:"LIVE" Batter a Batter; from a Custom Deck of 52-Cards; a Batter from a custom 12-Sided Dice; Using an 8-card "Master 8" deck, you choose a card that you predict will be the outcome. The 3 versions of the game each have a different "Outcome": "LIVE" Interactive version -...
At Lances Point is a multi-period spanning tabletop wargame. These cut down rules will give you all you need to play a basic game of ALP to get a sense of what the full game will be. It combines cards with 15mm miniatures on a realistic gaming table set up to give you exciting and immersive battles of ancients right through to modern day. This initial...
"At The Gates Of Moscow 1941 is a division level simulation of the German campaign in Russia in late 1941. The game opens with an examination of the opening effects of Operation Typhoon and proceeds to the first Soviet winter offensive. At The Gates Of Moscow 1941 covers detail[ed] rules for: Militia Building, Partisan, Garrison, Air Units, Leaders, Forts...
World war one conjures up images of trenches, attrition, and overall stalemate. Indeed, much of the war beginning around 1915 was static and miserable with little hope of any decisive battle that would immediately end the war, but that was not the case in 1914. The German Schlieffen Plan intended to outflank the French fortifications by moving through...