Zulu’s Thousands of Them? is a set of fun rules for the Zulu campaign based on a dice and card mechanism, aimed to bring the fun and suspense back into wargaming. All players are Allied Officers who are attempting to deliver a ‘jolly good show’ and gain promotion at the expense of others, whilst always maintaining a stiff upper lip in the face of danger....
Under the hot copper shield of an African sun, clouds of white and grey smoke rose over the battle field of Ulundi: the massed crash of British Imperial infantry rifle fire was decimating the ranks of Cetshwayo's Zulu Army of twenty thousand warriors. Wave after wave of Zulu might flowed against the bulwark of Imperial infantry, only to be drive back by...
"Zulu War 1879" is a historical wargame simulation, included with Battleplan,No.7, of the first British invasion of Zululand, in January 1879 The opposing forces manoeuvre on a map of the terrain divided into 13.5 mile squares. The Zulu forces comprise impi (army) units represented on the map by named counters and comprising a variable number of ibutho...
This game is the third in the "Jours de Gloire" battle series, which uses a modified version of the rules for GMT's "Glory" games by Richard H Berg. These rules were later adapted by GMT for their "Triumph and Glory" game. This game covers Masséna's great victory at the battle of Zurich in 1799. As with all Vae Victis games, the counters need to be mounted...
Zurvivor Zchool (Z refers Zombies) is a semi-cooperative game in which players take the role of a survivor with difference abilities to against obstacles by test type of status. Each turn, one player takes on the role of leader and chooses 1-3 members that will face off against the crossroads. If you pass the test, leader gets a card, and members get to...
A Point to point board wargame on the One year war focusing exclusively on the original Gundam TV anime show which ran from 1979 to 1980. 2 maps 204 counters 9 pages of rules 2 charts 1 turn= 1 month For 2 players where one player plays the Earth Federation and the other plays the Zeon Principality. Units are comprise of Mobile suit units, and space...
One of the most complete books about paper and pencil games in the world. It contains 101 games among traditional, less known and totally original ones, all to be played with just paper and pencils. Featuring contributions by renown game designers as Spartaco Albertarelli, Domenico Di Giorgio, Alessandro Gatti, Dan Glimne, Beppi Menozzi, Paolo Mori, Water...
1066: End of the Dark Ages is a wargame of intermediate complexity, designed by Joseph Miranda, simulating the historic struggle to gain control of Britain during that crucial year of the 11th century. That struggle saw the Anglo-Saxons, under King Harold, defeat the Vikings, only to in turn be defeated by the Normans from France led by Duke William. His...
William Duke of Normandy has invaded England to claim the throne with his Norman army, the only thing that is stopping him is Harold the Saxon King of England and his army that as just fought and won the battle of Stamford Bridge. This game is designed to be played over 2 to 3 hours, there is a 20 bound time limit on the game. Combat is fast and fun and...
The appearance in the sky of the Great Comet (Halley's) foretells much bloodshed; battles will ravage the land when three kings lay claim to the throne of England! 1066: The Year of the Comet is a block wargame covering the crucial campaigning months of 1066, the year Britain was invaded twice, first by the Vikings and later by the Normans! The map covers...
A simulation of re-racing the 108th Kentucky Derby. Cards for all 32 horses that were eligible are included. Unusually, this seems to have been published before the real race was run, so the designer suggests that you could run the race more accurately after the horses are entered in real life. Movement is by rolling dice and then looking at a chart on the...
10-Card Moose Evolution Simulator is a (mostly) scientifically accurate solitaire "probability" game so simple, a moose could probably play it. Each turn you must decide if you will keep your moose as is, or if you will seek to adapt it in order to survive an ever changing environment. Would it be useful to be a fast runner, swimmer or even flyer? Deadly...