Yankee Peas and Crackers! These fast play rules for the American War of Independence are designed to accommodate any figure scale or basing convention, using the mechanism of `One Base Width`. They feature the unique `Temporary Disorder` and `Permanent Loss` system whose simplicity lends itself to the crucial tactical depth required by this fascinating...
Published in the Old Game Journal #59. Map is about 13 x 20 inches and comes with 180 counters. Covers the entire war in about a 4 hour sitting. A melding of Victory Games Civil War and GMT's For the People but far faster and, remarkably, at least at first glance, not missing anything. Has production, leaders (dismissal and promotion), naval rules (river...
"Yankees & Rebels" is a 2 player modular wargame, capable of simulating the major battles of the American Civil War. The primary scenario included with the game is called "The Three Days of Gettysburg". The game is played on a hexagonal board, onto which cardboard hexes are placed, to simulate the layout of different battlefields. Playing pieces (military...
Being a campaign set in Ireland in 1798 and guidelines for resolving clashes of arms which may result there. The game covers the ’98, Great Rising in the French Revolutionary Wars to rid Ireland of British rule. The main organisers, the United Irishmen, were riddled with British agents, so knew many of the leaders, the date of the rising (24th May) and...
Autumn, 1739. Fierce economic competition between Britain and Spain has broken into open war: the War of Jenkin’s Ear. As His Britannic Majesty’s naval commander-in-chief in the Caribbean, your duties have suddenly multiplied. Their Lordships at the Admiralty demand action. Parliament expects the speedy conquest of Spain’s New World possessions – ALL of...
In YerTurn! each player, one at a time, draws a 'create' card and attempts to mold the object featured on the card with modeling dough. Other players attempt to guess the object the creator is molding. The player who guessed the object and the player who created the object will advance on the board. Special 'turn' cards are drawn when a player lands on a...
Oct. 6, 1973: Six years after the decisive Israeli victory in the Six-Day War, Egypt has armed itself again to reclaim undisputed control of the Suez Canal. This time, with better-trained and well-equipped troops (armed with new SAGGER anti-tank missiles), the Egyptians clobber the Israeli Bar-Lev defense line. Israel must once again scramble the valiant...
Yorktown: Un Assedio Che Decise la Nascita degli Stati Uniti is a Tactical level board-wargame on the Yorktown decisive siege which determined the end of the American Revolutionary War. Washington’s and Cornwallis’ problems for the decisive siege in the American War of Independence, reproduced on a 70x100 centimeter map, with the employment of all the...
Objective: Replay of the economical stuff learned on middle school game ends after 90 min ==> winner: most points/money Economic & educational game (simulation of a company producing teenage furniture) Check - if pupils have learned economic stuff successfully - moving/acting by turn - players roll the die, move their meeples; if you land on a marked area...
Young Marshal is a historical political conflict game for 3 players. Players play the Chinese leaders of Kuomintang KMT, Chinese Communist Party CCP, and Northeastern Army NEA in 1935, respectively. You need to manage your lead and staff cards to win more victory points in every meeting. There are 6 meeting round in one game and 2 phases in one round. In...