(from the game box:) 88 is an intense tactical-level game of ground combat in Africa's Western Desert in World War II, the famous struggle between the British "Desert Rats" and the German and Italian Afrika Korps. 88 duplicates the strengths and weaknesses of the German, British and Italian units involved with 50 data cards that display all the information...
Control the biggest and baddest bulls of the PBR! The goal is to shake off as many riders as possible while launching them at the scoreboard. Lay the board horizontal for beginners, or "Go Vertical" for an entirely different challenge! Let 'em fly individually, or add to the mayhem and everyone play at once! The first to successfully launch 8 riders gets...
A Solitaire Game of the USAAF Strategic Bombing Campaign against Germany: 1943-1945 In 1943, the US Army Air Force (USAAF) began a strategic bombing campaign with a small but growing number of aircraft. By 1945 it had, for all practical purposes, swept the German air force (Luftwaffe) from the skies, and was bombing targets throughout the shrinking Third...
8th Army is a fast-moving game of the see-saw campaign in North Africa between December 1940 and January 1943. Players command the Axis or Allied forces involved in the campaign, and considerable emphasis is placed on the importance of supply to the fighting units. A simple introductory game has been specially designed to familiarize beginners to the...
8th Army: Operation Crusader - The Winter Battles for Tobruk, 1941, uses battalion/regiment scale units, the game depicts British attempts to relieve the Commonwealth garrison at Tobruk. 8th Army was one of three "double-blind" land warfare wargames released by GDW in the eighties. The game system used two maps so that both players were "in the dark" as to...
A football (soccer) card game that simulates the highlight actions of a match. Contents of the game: 112 cards, 4 dice, 4 scheme markers (white) and 2 card-cancelling markers (orange). Each card represents a player’s motion in attack (red) and in defence (blue), except for the goalkeeper, who only has a catch motion plus special cards. Each coach chooses...
90 min is a realistic football (soccer) simulation board game, designed not only for football fans. Taking turns, the players move their pawns across the field in order to score a goal. Every turn represents 1 (advanced) or 2 (standard) min in the match. The players use a minutes track to monitor the progress of the match and after 90 min the game is over....
Basically regiment to brigade level fast, simple game of the April-June 1940 campaign in Norway. 7 10-day turns. Area movement. Has Norway Unprepared and Nazi Treachery/Surprise rules, as well as variants cancelling one or both of those, to show the difference (unhistorical) preparedness and alertness could have made. (My 7 yr old Norwegian-American...