18BE Pocket is a train game over the early belgian railroad network. Belgium was the first european continental country to have an operating railway, linking Brussels to Mechelen in 1835. The $tock Market Expansion is included, allowing for easy customization of the complexity level of the game. This is also a good way to progressively introduce players to...
An 18XX game series based on the railroad development in Malaya (Malaysia before Independence). It is set in 1885, when the first railroads were built to transport cargo between the Ports. Special rules include: a) The map includes part of Southern Siam (Thailand). b) A Siam Pass is up for auction after the Private Companies Auction but before the Stock...
18NAC is an 18xx game that includes railroads across the North American Continent. 18NAC is played on a 55" by 34" map depicting northern Mexico, southern Canada, and the continental United States. The game includes 29 U.S. railroads, 14 in the East and 15 in the West, as well as 5 Mexican companies and the Canadian Pacific. The game includes several...
18th century GAME OF WAR wargame rules are designed for 25mm or 28mm scale figures with 16 figures per infantry battalion, 4 figures per cavalry squadron, and artillery units of one model cannon and up to 4 gunners. They are intended to be in the ‘old school’ stream of wargaming popularised by the likes of Donald Featherstone and Terry Wise - which means...
The book contains an introduction into 18th Century Warfare including both land campaigns and naval campaigns. The land campaigns include information on troop types, weapons, formations and battlefield tactics. The Naval includes information on the ships armament, naval strategies and fighting tactics. The unique system of Decision Games is explained...
This campaign is set in Silesia part of modern day Poland in the winter of 1741 and at the beginning of the second year of the conflict popularly known as the First Silesian War which later expanded into the wider conflict known as the War of the Austrian Succession. It attempts to re-enact the attempt by the Austrian army commanded by Marshal Niepperg to...
This Book contains 3 standalone land campaign modules. The Nish Campaign, 1737. Austrians v Ottoman Turks. This campaign is set in Serbia in the late summer of 1737 during the Austro-Russian-Turkish War of 1736-39. It attempts to re-create the invasion of Ottoman Serbia by a Habsburg Imperial army led by Marshal Count Friedrich von Seckendorf and its...
The siege rules make use of the authors Decision Games system which enables a siege to be conducted in terms of Stages as outlined by the great French military engineer Sebastion de Vauban. The system uniquely and realistically enables the timing of the advancing stages of a siege to run sequentially with the land campaign and along the timetables set by...
The Land rules contain comprehensive standing orders for each troop type and battle orders assigned to each commander. Dependent upon the circumstances encountered during a game these force players and units to act historically. The casualty system uses HIT dice which translate immediately into battlefield and campaign casualties. After battle pursuits and...
The naval campaign The Caribbean uses the unique Decision Games system and is based on the campaigns of 1781 and 1782 between the French Admiral Comte Francois de Grasse and the British Admirals Sir George Rodney, Sir Samuel Hood, Sir Francis S. Drake and Thomas Graves during the American War of Independence. It includes three naval Decision Games....
This book contains the Table Top Rules for Naval Battles. The rules are suitable for both fleet actions and also small one on one encounters. It includes an introduction to 18th century naval actions and tactics. The battles are fought on hexagons with fleets manoeuvred with a system using specially designed order cards which players are invited to...
18WE: Western Europe is an 18xx game based on Mike Hutton’s popular 1862: Railway Mania in the Eastern Counties system, with a larger board, more offboard areas, and a strong operational spin. It features a random setup of twenty one companies that have four different kinds of licenses, and appear in different orders through the game. Additionally, it has...