Ashigaru is a table-top game designed to replicate the samurai combat that took place during the time of the Sengoku Jidai (Age of the Country at War) through the Tokugawa period of Japan (1500-1650). With these rules, players will be able to simulate the skirmishes that made up the longest period of internal conflict in Japan’s history. Includes:...
Asia Crossroads: The Great Game, simulates the conflict between the British and Russian Empires in the 19th century for control of Central Asia, especially Afghanistan. Central Asia was the frontier between the expanding Russian Empire in Asia and the British Empire in India. Central Asia also controlled vital trade routes. At stake was the fate of all of...
Vajon tényleg esélytelen a Japán Birodalom? Az Asia Engulfed egy kétszemélyes harci stratégia, amelyben a Csendes-Óceáni hadszíntérre látogathatsz el és követheted végig a teljes II. Világháborút. Dönthetsz, hogy a Japán Birodalmat képviseled, vagy pedig a szövetséges erőket, Amerika vezetésével. Harcolhatsz szárazföldön, vízen, de még levegőben is....
ASL Journal 15 is a 36-page magazine for Advanced Squad Leader and features articles, the latest errata and scenario updates in the Debriefing, 11 new scenarios printed on card stock, and three overlay sheets (to replace the versions with no center dots that came in DOOMED BATTALIONS 4th edition). ASL Journal 15 articles include: Pete Ponders Ponyri...
A game based on the event that sparked the First World War, the assassination of the heir to the Austro-Hungarian throne, Franz Ferdinand, and his wife, Sofie. Utilizing die-roll and random-chit mechanics, it is designed for solitaire play but has rules for 2 players. The game consists of two parts. In Part 1, "Assassination," the player tries to prevent...
Assassins and Templars is Mike Peters’ follow-up to Ruckus. Using the same basic micro-skirmish, highly entertaining rules engine to play low-figure-count, action-packed skirmish games set during the crusades. Assassins and Templars: A Ruckus game is a self-contained 32-page rules booklet for playing games involving (typically) 12-figure per side. Assassin...
Assault Gun is a set of free wargame rules for miniature wargaming WW2 large-scale battles. The game rules were freely downloadable from the Yahoo site - see Web Links. However, they are also in the files section here. In Assault Gun, one unit is typically either an infantry regiment or a battalion, such as tanks. This means that a large recognizable...
Released after Return of the Jedi, part of a series of games depicting Star Wars events, this game plays out the battle on Hoth. The object of the Imperial player is to destroy the Shield Generator at opposite end of the map to Imperial deployment. The rebels' goal is to forestall Imperial victory until the "Transports" are away. Setup is limited to...
The designer of this 'Game' has taken it upon himself to devise an "Exercise" for actual Military Command Staff Officers(and supposedly to introduce them to the "horrifying aspects of modern Airmobile Infantry Operations For the components, you have: the game-box~overall WHITE with a 'Military'-style map of a very small portion of the "Saudi-Iraq-Kuwait"...
A strategy/simulation game that involves all the basic elements of the first conquest of Everest by a British organized team of climbers in 1954. The object of the game is to reach as high on the mountain as possible within the time allowed (47 day long turns beginning on April 12, 1953 and ending on May 29th. You must have and use the correct equipment...
An LPS bonus mini-game, Assault On Narvik is a simulation of the ground, sea and air battles that raged around the far northern port of Narvik in Norway during the spring of 1940. Gamers can take both games and compare just how much each side learned about amphibious operations in the three years that separated the two battles. The game has an 11" by 17"...