Buy peace with none. Six ready to go scenarios enabling you to refight some of the most iconic battles of the struggle. Each has a map, full orders of battle, special rules and explanations, and a brief historical summary. Designed for use with Whuppin’ Jonathon, Vandering Publication’s wargames rules for recreating land warfare in the War of 1812, but...
A smell of gunpowder Six ready to go scenarios enabling you to refight some of the most iconic battles of the struggle. Each has a map, full orders of battle, special rules and explanations, and a brief historical summary. Designed for use with Whuppin’ Jonathon, Vandering Publication’s wargames rules for recreating land warfare in the War of 1812, but...
Game consists of 9 2-sided thick cardboard depictions of the golf holes (18 different holes, in all), 42 distance cards (no duplicates), and a 'putting green'. For each hole, the objective is to use your dealt card choices to secretly bid for your shot length. Longest shot is #1, shortest is #4, etc. Pre-designated spots for each shot are on the hole...
Wild Geese: living on the front line, Mercenary Units In Action Around The World, 1960’s To The 1990’s. The life of a mercenary depends upon the accounts you read or your approach to the topic. On one level, mercenary life can seem romantic, an adventure, where often noble Soldiers of Fortune venture forth to save lives, right wrongs and vanquish the evil...
OVERVIEW: This is an election theme board game, but make no mistake about it. This isn't a political game. It is a territorial game where opponents fight for majority of votes on the states, and win General Elections. There is a luck component that is easily tamed with plenty of strategies. Strategies get pretty sophisticated as players develop their...
The goal of the game is to capture the opponent miniatures (cowboys or indians). The players start with 6 figures from their camp. They can set up barriers on certain marked spaces to hinder the movement of their opponents. Figures are captured, if an opponent figure gets on the same space. Captured figures are imprisoned in the camp of the capturer. They...
This football strategy game revolves around a pair of selector cups, one for each player. The cups are built into the thick gridiron board and function as dials that determine the play selected by each coach. The outcome of each offensive play is determined by die rolls in the selector cups. The offensive team rolls for yardage gained. The defensive player...
The Wilderness Ablaze is a semi-historical simulation of the French and Indian War in the American Colonies during the Mid-1700s. Players assume the role of the Commander of Forces in the American Colonies in the turbulent times where both France and Britain are seeking to increase their nation's territory and power. Can you defeat the French by capturing...
(from the rules:) The Wilderness Campaign is an historical simulation of the conflict between Robert E. Lee's Confederate Army of Northern Virginia and Ulysses S. Grant's Union Army of the Potomac, from May 3 through July 1, 1864. There are two historical scenarios that may be utilized. The initial stage of the actual campaign is portrayed in the May...
WILDFIRE is a two move role-playing game that acquaints players with the problems associated with the spread of nuclear weapons and some of the solutions to these problems. The basic WILDFIRE game is designed to be played either in two 45-minute sessions of one move each or in a single 90-minute session with a short break between moves. A short...