Warfighter is a card game for 1 to 6 players. You can play solo or cooperatively with your friends against the system to complete World War II squad-level combat missions, set in the Mediterranean Theatre of Operations (MTO) in Italy. The core game gives you a full team of Italian Soldiers and a full set of British Hostiles. Each Expansion then adds to...
Warfighter is a card game for 1 to 6 players. You can play solo or cooperatively with your friends against the system to complete World War II squad-level combat missions, set in the Mediterranean Theatre of Operations (MTO) in North Africa. The core game gives you a full team of British 8th Army Soldiers. Expansion then adds to these sets. This includes...
Warfighter is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete World War II squad-level combat missions. The core game gives you a full team of US Marines and a full set of Japanese Hostiles. Each Expansion then adds to these sets. This includes the soldiers, weapons, equipment, and tactics used by...
"The History, Production and Use of Conflict Simulation Games", Strategy & Tactics Staff Study Nr. 2. Co-authored by "the staff of Strategy & Tactics Magazine" with articles specifically credited to Stephen B. Patrick, Richard H. Berg, Redmond A. Simonsen, David C. Isby and James F. Dunnigan. The chapters include The History of Wargaming (Patrick), Game...
A free print & play wargame suitable for kids age 7+. Your goal is to destroy the enemy army. The game starts with both players roll one 6 sided die with higher die-roll moving first. The winner moves one unit of his choice. If the winner’s die roll result is twice than opponent’s roll the player can move 2 units instead of one or move one unit and fire...
Wargame Rules 1685-1845 (for Miniatures) The biggest innovation is the introduction of an alternate play system developed from that used in our very successful World War Two and Modern Armour rules instead of the more recently fashionable simultaneous movement in accordance with detailed written orders. Its main advantages are that it saves the time spent...
One of a series of books that provide wargame rules and colour photocopiable figures for miniatures battles. Each book tackles a specific time period of history. This book covers the American Civil War of the Nineteenth Century. Simple rules are provided written by Andy Callan, noted historical designer. The rules can be used with other miniatures. The...
A series of books that provide wargame rules and colour photocopiable figures for miniatures battles. Each book tackles a specific time period of history. This book covers the Roman Invasion of Britain in the First Century. Simple rules are provided written by Andy Callan, noted designer. The rules can be used with other miniatures. The miniatures are...
A tabletop wargame system for simulating modern engagements. This is the second version of this game and is actually used by several modern armies for training purposes. It is designed for battle group encounters and generally uses played using 1/300th or 1/285th scale white metal miniatures on a one man = one man or one vehicle = one vehicle scale, but a...
This book introduces the hobby of miniatures wargaming, presenting the history of miniatures wargaming, how to collect and paint miniatures, and--taking up most of the book--simple yet (reasonably) realistic rules and army lists for a wide range of historical periods, from ancients to WW2, including special skirmish-level rules. Its Ancient rules were...
The purpose of this 'Wargaming in History' series is to offer, in detail, hints, tips, and advice on specific periods and wars that are wargaming favourites. All the necessary information, - campaigns, battles, weapons, tactics, etc - is included and the books are illustrated with tactical diagrams, maps, contemporary illustrations and photographs. Brother...