Sister ship to the Bismarck, the Tirpitz was 2,000 tons heavier and thus the heaviest warship to have ever been produced by a European navy. She served in Norway and the Baltic Fleet acting as a potent deterrent. The Tirpitz became an obsession for the British. After the sinking of the Bismarck, the Tirpitz, as Germany’s most powerful warship, was destined...
The Type 1936 was a large and very powerful design mounting 5.9-inch guns, based on the general layout of the Type 1934. The intended twin turrets were not available in time, so planned armament was reduced to single mounts in some positions. As with the preceding class, an enlarged version, designated Type 1936A, was developed from the original. The Type...
The Alaska-class fell midway between a heavy cruiser and a battleship, and the United States Navy considered these vessels large cruisers rather than battlecruisers. They were designed as cruiser-killers, tasked with destroying post-Washington Treaty heavy cruisers. As a result, they were given 12-inch guns, significant armour protection, and could travel...
USS Hornet was a Yorktown class-carrier serving in the Pacific Theatre during World War Two. She launched the Doolittle Raid (the first air operation to strike the Japanese Archipelago) on 18 April 1942. She later participated in the crucial Battle of Midway as well as the Buin-Faisi-Tonolai Raid. As part of the Solomon Islands campaign, USS Hornet was...
One of the largest battleships ever built. Based superficially on the South Dakota-class, the USS Iowa had heavier armour and was 200 ft. longer. It was also incredibly fast, due to increased output from the engines, and its greater size allowed it to mount more anti-aircraft guns, making it a formidable prospect for attacking planes. Invariably used as...
The Littorio class was the first new Italian battleship class for nearly a decade when design work began in 1930. Initially designed to remain within the 35,000-ton Washington Treaty limit, the final displacement was just over 40,000 tons. As well as being good-looking ships, the Littorio-class included a number of new features including high-velocity...
A Victory Awaits: Operation Barbarossa 1941, uses a lightly modified version of the Series: Fierce Fight! game system. The game covers Operation Barbarossa from June 22 to mid-September. Game play features the same chit-pull mechanics used in AVL, with 10 ten day turns. Players can play either the full campaign game, or the Army Group North, Army Group...
Victory Decision: Future Combat is a comprehensive game system to using SF Infantry units and Armoured Fighting Vehicles in Victory Decision. These rules cover almost all aspects of Science Fiction wargaming, from Troop Quality and Leadership to Air Strikes, Bunker Assaults, Combat in Buildings, Psi Powers, Vehicle and VTOL combat. Victory Decision: Future...
Rival Species is the first expansion for Victory Decision: Future Combat and focuses on genetically engineered alien threats. Some alien races engineer and grow all of their technology organically. This could be due to viewing mechanical technology as blasphemy or the species could be a predatory culture with no higher goals than the propagation of their...
Victory Decision: Raid! is a new Ultraskirmish game that allows you to command a squad sized force in the momentous conflict of World War II. Each unit in Victory Decision: Raid! represents one individual infantry model. Games are focused on infantry squad vs infantry squad, and typically have 6-10 figures per side. These rules cover almost all aspects of...
Victory Decision: World War II is an action based game that allows you to command a platoon sized force or more in this momentous conflict. It features a unique Leadership-modified alternate unit activation system. The result is a fun and fast paced war game that involves both players almost constantly. These rules cover virtually all aspects of World War...
This is the 3rd Technical Manual supplement for Victory Decision: World War II miniatures game. A copy of the Victory Decision: World War II rulebook is necessary to fully use the content of this book. The British and Commonwealth Technical Manual is your comprehensive guide to using British and Commonwealth Armoured Fighting Vehicles and Guns in Victory...