5mm Wargame Rules. 1700-1900 These rules are designed for 5mm figures and cover the period approximately 1700 to 1900, which is generally called the Horse and Musket period. The type of game created is definitely of a wargame style as opposed to a board game style. The scales for the game are 1mm = 1m, 1 figure = 20 men and 1 gun = 2 guns. Time scale is...
Army Lists for Two Hundred Years 5mm Wargames Rules 1700-1900. Including lists for the Marlburian Period, Great North War, 18th Century, Seven Years War, American War of Independence, Revolutionary Wars, Napoleonic Wars, India 1840-1850, Mexico, Crimean War, Mid 19th Century, American Civil War, Mexican War, Late 19th Century and British Colonial Wars....
Two Years After is a two-player card game simulating the sociocultural debates and political struggle to ratify the Equal Rights Amendment (ERA) to US Constitution, which would legally establish that “Equality of rights under the law shall not be denied or abridged by the United States or by any State on account of sex.” The ERA reads that, upon approval...
It is the time of Jason and of Hercules, of Achilles and Hector, the time of Mythological Greece. A time of Heroes and Legend, of Monsters and the Gods of Olympus. You may wish to emulate Odysseus and travel the world or gather the Argonauts and quest for the Golden Fleece. If you favour war then lay siege to Troy or Thebes, if you wish fame then seek out...
In the fall of 1941, the German Blitzkrieg was ready for one more final grand effort: the conquest of Moscow. Code-named Typhoon, Germany expected this final offensive to destroy all Soviet armies in front of Moscow in a classic double-envelopment by the Panzer divisions. In short, the Germans expected Typhoon to end the war in the east. Spearheading the...
Typhoons & Turtleships. Two player card game simulating the various attempts of the Japanese and the Koreans (Chinese & Mongols too) to conquer each other across the Sea of Japan. Players alternate being the Attacker. If the Attacker wins both the Naval and Conquest phases he wins. Strategy favors the defender, but the attacker only has to win once....
Catalogue Description "TYRANNO EX" (AH 890) An easy-to learn game of strategy for 2 to 4 players, TYRANNO EX paints evolution in enjoyable, fast paced strokes far removed from dreary textbooks. Players alternate selecting animals and guiding them through the rapidly passing millennia to survival or extinction by changing the environment to better suit...
One of the earliest entries in the Avalon Hill "Adult Games" family, along with Gettysburg, Tactics II, Dispatcher, and Verdict. The basic game pits one U-Boat against one Destroyer. They maneuver around each other, with the Destroyer player having limited knowledge of the depth and position of the U-Boat, each attempting to score a critical hit to win the...
The longer the war lasted, the clearer it became that the Atlantic was the deciding factor, and that if the German U-Boat force could achieve real success in the war against Merchant Shipping, the tables would be turned in Germany's favor. In 1942 the Battle for the Atlantic was moving toward its climax and whole U-Boat packs were fighting bitterly with...
"The only thing that ever frightened me during the war was the U-Boat peril." - Winston Churchill The Battle of the Atlantic was the longest continuous campaign of World War II running from 1939 through to the defeat of Germany in 1945. It involved thousands of ships, stretched over hundreds of miles of ocean, and involved hundreds of convoy battles and...