"Ardennes 1944", published in Vae Victis issue #48, covers the World War 2 Battle of the Bulge at the scale of two days per turn, 4.5 km per hex, and most counters represent infantry divisions or armored/other brigades or regiments. This is the fourth iteration of this particular wargame system, a favorite of Vae Victis's, previously used in issues 13...
1944. december 16. Ködös, esős és havas időszak után három német hadsereg 26 hadosztálya a vékony amerikai vonalaknak rontott az Ardennek erdőségben abban a reményben, hogy kettévághatja a Szövetségesek seregeit és Antwerpen felé vonulhat. Hitler abban reménykedett, hogy az amerikai sereg megosztása elég lesz ahhoz, hogy az antwerpeni kikötőbe érkező...
Ardennes II is a Standard Combat Series reissuing of the award-winning game Ardennes from 1994 using the additional research available in the BCS game Last Blitzkrieg. Like its predecessor, it covers the German Wacht am Rhein offensive in December 1944 against the heretofore “quiet front” of the Ardennes Forest. Despite heavy losses on both the Western and...
"The Ardennes Offensive: The Battle of the Bulge, December 1944" is a historical wargame simulation of the German attempt to break through the Allied front in the Ardennes region during winter 1944/45. The historical scenario covers the period December 16th through January 2nd, and portrays the actual forces which converged on the battlefield. Several...
Ardennes Petite (Ardennes Small) is a very small-scale - only 6 hexes to Namur! - eight 2-day turn (16Dec44-2Jan45) division-to-corps-level Battle of the Bulge minigame, designed as a half-hour-lunch game. The U.S. starts with 6 units - the Germans with 9. Combat is a fairly simple 1:2 to 4:1 Disruption/Retreat combat odds system, with no Defender...
A division to corps level operational game from D-Day to/across the Rhine. Half-month turns, 10 mis/16kms per hex. 51 Allied and 42 German division to corps level units. Relatively fast simple game mechanics expanding on my Ardennes Petite and Patton's Lorraine Minigame game system. Allied Strategic Bombing, Close Air Support, Strafing, and Air Drops....
The global supply chain supporting humanity’s industrial needs is entirely dependent on the mining industry and the resources it puts on the market. Resources such as metals and minerals are a required fix for all global players, and it is now up to you to keep the supply coming. As a key stakeholder in the industry, you must play your cards strategically....
Arena of Death: Heroic Combat in the Fantasy World of DragonQuest, is a game of gladiatorial combat in a fantasy setting. The players take on the role of fighters in the arena, pitting these fighters against each other and against fearsome beasts over the course of a variable number of "combats". Each combat consists of one or more players' characters...
ARES: Miniatures Wargaming System is easily classified as a complete skirmish-level fantasy game. It is also much more than that. The flexibility of the system allows players to use any wargaming miniatures in their collection. Over two dozen sample figures are detailed in this book, but the real strength of ARES is its figure creation system, that...
Covers the battle of Arginussae, the Athenian naval victory over Sparta in 405BC. It uses the same game system as the game designer's earlier effort, Salamis. Like the earlier 'monster' DTP game, Arginussae has nearly a thousand counters (albeit most of them are status markers) and eight maps. Like Salamis, this is a limited edition game - only 75 copies...