Traces of Hubris is a two-player game that simulates the German Case Blue (Fall Blau) summer offensive in southern Russia during the second half of 1942. The goal was to “cut off” the Volga at Stalingrad and to capture the Caucasus oil fields. The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives....
Traces of War is a two-player game that simulates the intense fighting between Axis and Soviet forces after the battle of Kursk during August 1943 to March 1944. A major Soviet offensive is launched against a German mobile defense. Will the breakthrough be successful? Game Scale: Game Turn: 1 month Hex: 12.5 miles / 20 kilometers Units: Divisions to Corps...
Features: Features more than 500 drivers, each rated in overall performance. All play derived from 100 "action cards": over 100 cars to choose from. Track conditions, pre-derby inspections, officiating style all play a part in the outcome. Fires, the pit crew, hangups, stalls, loose car parts on the track, and many more events/components of a derby are all...
Trade-off, the land-use simulation game, allows participants to experience a wide range of community development situations in a relatively short period of time. Trade-off players will think about land-use and resource problems they have probably never considered before. In Trade-off, 3 to 7 players act as Planning Commissioners, serving to regulate the...
TradeOff is the game of stock market supremacy. It pits two to six players against each other in one simple challenge - to make the most money on the stock market so as to out-bid each other for luxury items. However the stock market is volatile and unpredictable. Take-over bids, profit warnings, insider trading and much more, all contribute to make...
Card Bowl reproduces the game of football using standard playing cards. The game balances strategy and chance, and almost anything that happens in a real football game can happen in Card Bowl, including runs, passes, sacks, fumbles, interceptions, punts, field goals, etc. Special teams plays Cards representing different values are simply drawn in a certain...
Card Hockey League is an ice hockey simulation game played with a standard deck of 52 cards. The two players take on the roles of team managers. The game is played over 3 rounds (periods). The players should ideally play facing each other and have access to a 6-card inverted pyramid game area. Each game area consists of 3 rows. The row closest to the...
From the rules : Trafalgar is a game which simulates realistically a battle between two squadrons of famous ships, each of which played an important part in the Trafalgar battle. Trafalgar is an exciting game of skill. Use the wind and your tactical skills to outmaneuver the enemy, bombard his port, dismast his ships, silence his guns. Recreate the...
Card game for 2 Players simulating the Naval Battle of Trafalgar 1805. Be the first to win 3 Hands in a row. Poker type mechanics. Common deck with 4 Suites: Strategy, Tactics, Morale, and Fighting. Extra card interaction to keep things interesting. Designed to be an even match. A Complete copy of the rules can be seen at:...
Trafalgar Naval Warfare in the Age of Sail (1795-1815) by Warhammer Historical Wargames Ltd is a set of tabletop wargame rules set during the time of the Napoleonic Wars. Fleetlists are supplied for all the major and several minor powers of Europe as well as the American Navy. The book also includes a brief historical review and a hobby section. From the...
"Trajan: Ancient Wars Series", by award winning designer Joseph Miranda, is a two-player or multi-player wargame that combines, expands and updates four strategic-level Roman era titles published previously in Strategy & Tactics. Joseph worked mightily to update/consolidate the rules, add individual and campaign scenarios, and add a half sheet of new...