Grand tactical miniature rules for the Franco-Prussian War, 1870-71. 1 turn = 15 minutes, 1 inch = 50 yard, 1 figure = 50 men. Fairly orthodox rules. 11 Scenarios (using period maps to show scenario setups). Complete Order of Battles for both sides (1 August 1870). Scenarios and OBs cover the Imperial phase only. French Republican Units are covered in...
"They Fell Like Stones: Isandlwana" is a solitaire tactical simulation of the January 22, 1879 battle. You control the British Imperial forces and solitaire rules govern the Zulu side. As the Imperial commander, you must array your forces as best you can to meet the Zulu attack. Several scenarios are available including the full use of Glyn's Detachment...
A game on the Battle of Gettysburg, July, 1863. System is loosely based on the area movement games from Avalon Hill (Storm over Arnhem, Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy). 22x34" area map, 352 large die-cut counters, player-aid cards and rules. Game turns represent 2 hours, units are brigades. Sister game to Bloodiest Day:...
From the Publisher: "The new game system has the clean play of the designer’s masterpiece, Defiant Russia, and is crafted to fit the nature of combat in 1916. Artillery bombardment and assault combat take place separately. Elite troops have numerous advantages, and morale is a vital component of the game. Game pieces represent regiments and a handful of...
This is the first of the Avalanche Press Golden Journal supplements. It contains 40 additional counters as well as scenarios and variants for several games: Scenarios: They Shall Not Pass: Bavarians at the Gates They Shall Not Pass: Onlar Kacis Degil mi Variants: They Shall Not Pass: Zeppelins Over Verdun Red Vengeance: Designer Variants Red Vengeance:...
An LPS bonus mini-game. April 1972; a Young US Army captain watched a stream of ARVN fugitives screaming "Thiet Giap!" ; "Tank!" in Vietnamese. He climbs on a roof top to see what is happening and spots a column of dark green T54 tanks advancing. The Battle of An Loc had just began. The Peoples Army of (North) Vietnam had launched its biggest offensive of...
From the back of the package: Gather your players and face off for gridiron glory! Third and Long recreates the action of a pro football game. Two coaches take turns on offense and defense, calling plays and executing drives. Touchdowns, field goals, fumbles, interceptions, penalties, and big plays are all part of the exciting action. Join the fun as the...
"Third Lebanon War" is an operational level wargame on a hypothetical invasion of southern Lebanon by the Israeli Defence Forces some time in the near future. The context is that Israel has decided to mount an invasion of southern Lebanon to eliminate the threat posed by the continued presence and actions of the Hezbollah organization, but on a much larger...
The Third Winter: The Campaign for the Ukraine, September 1943 - April 1944, begins with the “Race to the Dnepr,” as Army Group South rushed to a secure defensive position behind one of Europe’s largest rivers. Four powerful Soviet Fronts must be used in close cooperation to overcome the Axis forces, which include two Panzer Armies. The game contains 85%...
"Card game for 2+ players. Simulation of problems facing third world countries. Each player controls his own Third World country." The deck includes six types of cards: Political Reforms, Economic Reforms, Ecological Reforms, Political Crises, Economic Crises, and Ecological Crises. Each player has three statistics that are tracked during the game:...
Southern Front: Race for the Turkish Straits: Game Two in the Third World War series, although it uses the same rules, is very different from its parent. Bulgaria and Romania, reinforced with three Soviet armies and special-capability forces, face Greece, Turkey, and Yugoslavia, thinly reinforced with a few elite units from the U.S., France, and Italy. The...