Juego de cartas de fútbol táctico. Cada jugador forma su equipo, y después juegan el partido. Cada jugador tiene unas habilidades, y para hacer jugadas hay que lanzar dados. Super Gol (or Supergol) simulates a football (soccer) game. It was sold in an initial set that included a manual, a play mat, a balloon, a pair of dice and a few player cards to mount...
Soccer simulation. The field is a grid of 6 x 5 boxes. Each player receives a pack of action cards. Either coach place the 11 pawn in the pitch. The mechanism is simple: the player with possession of the ball takes three cards attack action and puts them into three boxes of your choice on the board, empty or occupied by pawns or their opponents. Two of the...
A wild Party game that is tame enough to play at almost any adults only party, but goes the distance for even the most non-vanilla players. It is intellectually and physically challenging for both couples and singles, and is overflowing with thought provoking and sexually stimulating challenges. Designed for all Genders and Preferences Includes non-gender...
Supercharge is one of the four Folio games included in North Africa Quad, but also sold separately. Supercharge covers several battles around El Alamein in North Africa in 1942. In fact there are three scenarios: 1. Battle of Alam Halfa: A short offensive by the Afrika Korps attempting to push east (8 game turns). 2. Battle of El Alamein: The first British...
Superfut is a football game for two players. The aim of the game is to score a goal against your opponent and to defend your own goal, using a die to make your moves. The player who scores more goals wins; in the event of draw, the winner can be decided by penalties. In start of the game, players place their footballers on the game board, either using the...
Supermarina is a strategic simulation game which reminds episodes which happened on the Mediterranean sea during World war II. The Italian naval forces oppose the British naval forces from June 10th to October 27th 1940. Objective is to interrupt merchant traffic, destroy merchant and war ships as well damage naval dockyards. Players decide scenario length...
The War in the Mediterranean 1939-1941. While Rommel's Afrika Korps was capturing the attention of the world, it's fate was being decided in the Mediterranean. No matter how good the general and his troops, without the supplies and equipment necessary to fight, the struggle could not be won. Supermarina I concerns itself with the struggle for naval...
"No sailor but a fool fights a fortress." So said Sir Horatio Nelson. During World War II, fortresses had many guises and some had to be fought. No Sailor But a Fool lets you do just that. No Sailor But a Fool is Command at Sea Vol. 3, covering coastal actions. No Sailor consists of a 64 page book (full color cover) with 210 full color die cut counters...
Part II of the Mediterranean Naval War; July, 1941 to August, 1942. While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight. Supermarina...