As with those for other TSATF games, this 52 card Action Deck prompts the order of movement and fire, as well as severity of casualties, from “Lightly Wounded” to “Dead.” But, TSIA’s rules call for use of a standard deck of playing cards to be read in ways different from the traditional TSATF game model. However, this dedicated Action Deck eliminates all...
In TSIA, the rules call for using a standard card deck, of which six cards cue the players to check for “Random Episodes” by rolling dice on one of 5 different tables. But the new Battle Event Deck eliminates all that, and includes almost half again as many “episodes” as appear in the original rules. Now there are fifty Event Cards, most of which have...
As the title suggests, this is the Riverine partner to the TSIA Safari Deck. Whenever a party of Explorers, Hunters, Soldiers sets out to travel up or down any of Africa's many rivers and waterways--whether by raft, canoe, or steamer--there are special risks and opportunities. Sudden rapids, waterfalls, swamps, Native ambushes from the banks, attacks by...
First appearing in the 20th Anniversary Edition of TSATF, The Sword In Africa (TSIA) helped establish "Darkest Africa" as one of the most popular new theaters of Colonial War Games allowing for exciting and exotic skirmish gaming on the Dark Continent. A total of four (4) Game Decks are provided for TSIA, the first two ideally suited for Campaign and Map...
A variant for Close Combat for The Sword to Adventure, Skirmishes and Small Wars 1908 - 1931 For gamers who do not like Larry Brom's original melee system. Adds details on how to handle attacker movement, when a figure can defend and melee combat to adjust the number of dice needed by teams of men, officers/NCOs, type of rifle, etc. Combat resolution...
This latest Game Deck adds a new layer of challenge—and opportunity!— to your table top actions with either of these classic rules sets. Instead of one rule to describe the effects of all terrain on movement, cover, and visibility, now with the flip of a card even more excitement and suspense enters the game. Since when in foreign lands, often tropical, is...
The heart of the Deck is content of each Card. The challenges to the players on both sides of the Crags are sharper than ever, but are still "even" for both sides. As with all TVAG Event Decks, these are not your Monopoly "Chance Cards," nor are the effects of each the same from game to game--severities and benefits vary across a wide spectrum. And the...
The Boxer Rebellion Deck is "weighted" to represent the mix of Allied and Chinese units/factions which characterized the conflict. Including the usual Command Bonus cards, the 800FE Boxer Rebellion Action Deck totals 56 Cards, 8 more than in the other 800FE Decks. The Chinese are represented by 12 cards cuing Boxer units to Move/Fire, plus cards for units...
Loaded with fine illustrations from the period, including the bizarre as well as the standard contemporary press views of key personalities and events of this short but sharp campaign. The Egyptians were the only standing, National Army the British fought in the Era of TSATF, and while their higher leadership failed to stand up against Woolsley, many...