Supermarina is a strategic simulation game which reminds episodes which happened on the Mediterranean sea during World war II. The Italian naval forces oppose the British naval forces from June 10th to October 27th 1940. Objective is to interrupt merchant traffic, destroy merchant and war ships as well damage naval dockyards. Players decide scenario length...
The War in the Mediterranean 1939-1941. While Rommel's Afrika Korps was capturing the attention of the world, it's fate was being decided in the Mediterranean. No matter how good the general and his troops, without the supplies and equipment necessary to fight, the struggle could not be won. Supermarina I concerns itself with the struggle for naval...
"No sailor but a fool fights a fortress." So said Sir Horatio Nelson. During World War II, fortresses had many guises and some had to be fought. No Sailor But a Fool lets you do just that. No Sailor But a Fool is Command at Sea Vol. 3, covering coastal actions. No Sailor consists of a 64 page book (full color cover) with 210 full color die cut counters...
Part II of the Mediterranean Naval War; July, 1941 to August, 1942. While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight. Supermarina...
An electronic game simulating an NFL all-star football game where players key in offensive and defensive plays and listen to an electronic "announcer" for play results. Game features star players from the late 1980s such as Joe Montana, Dan Marino, Jerry Rice, etc. Offense and defense each have six formations (which are "announced" to both players upon...
Supersurf is a game of championship-level sky-surfing, or power-boarding, in the world of Judge Dredd. Each player creates a surfer and a custom board, and races to the finish line, braving dangerous obstacles, at great heights and great speeds through one of 2000AD’s Mega-Cities. Four “Supersurfs” have been depicted in the pages of 2000AD. Marlon...
This game is intended to teach children table manners in a fun and interactive setting. By rolling the dice, players will advance their pawns around the board. By landing on each space, a new scenario is proposed and the parent can use the opportunity to instruct their child on table manners. By answering correctly, the child would receive a card...
S&S has been revised. FCI accepted my suggestions, and the board is bigger - 2-piece - on the pdf, and Mortain, Domfront, and Prepail are now bocage points as well. They re-edited their rules. And FCI added a Luftwaffe piece! This is a general logistics oriented game about getting supplies to units to fight for or against an Allied breakout. It starts...
Játszd le teljes egészében a II. világháborút. Változtasd meg a történelem menetét, vagy éppen törekedj arra, hogy az eredeti eseményeket kövesd. Diplomácia, gazdaság, utánpótlás konvolyok és harc minden mennyiségben. Az angol szabálykönyvet (2.0) ide kattintva megtalálod a kiadó oldalán. Szintén ott találhatsz egy FAQ -t és egy Erratá t is.
Various versions of this game have existed for many years. I am not sure if this game has been renamed? Sure Shot Baseball is a two person game played much the same way as outdoor baseball. The game consists of nine innings of 3 outs each. The "pitcher" rolls a plastic marble down a slide and it heads toward a batter controlled by their opponent. The...
Surface Fire - Naval Combat in World War 2 is a table-top game designed to simulate the naval engagements that took place all around the globe during World War 2 (from 1939-1945). The rules have been structured to enable new gamers to readily understand and enjoy playing the game. Designed for 1/2400th scale ships and planes 1 mini = 1 ship 1 planes base =...
SURFACE WARSHIP 1939-1943 is rules and equipment for tactical World War II naval simulation games. Each player is the captain of a ship. In a 30-second time limit turn, he moves his ship and fires his guns. The gunnery effectiveness is determined by the captain himself, since he ranges his guns by eye and guess. A system of points is used to evaluate...