Module Y2 is a super-sized followup to Module Y1: The Early Years. It has more ships and scenarios than Module Y1, and highlights the early history of a much-ignored empire: the Interstellar Concordium. A deep look at the formation of the Interstellar Concordium is taken. The member races started as a group of squabbling mini-empires fighting over limited...
From the publisher, Amarillo Design Bureau: The all-new updated Master Annex file. Includes all of the annexes from the Alpha Octant (except the rarely used and very large #5) plus much more. Master Ship Chart, Master PF Chart, Master Fighter Chart (including mega-fighters), Master Weapons Chart. Compilation of all game charts and tables. All updated...
From the back of the book: Module G3A: Supplementary Annexes includes additional annexes with key daya covering the entire Alpha Octant, completely updated and in some cases entirely new. Table of Contents: Covering the entire Star Fleet Battles game system for the Alpha Octant. Annex #5 Abbreviations: An updated and complete list of all those codenames...
More new ships for nearly every Empire in Star Fleet Battles. This is a standard Star Fleet Battles "R module" expansion in folio format containing: a 64 page rulebook, a 98 page ship SSD book, and a countersheet (140 counters). It gives you more than 100 new ships for the Star Fleet Battles game system. Ship types include Stellar Fortresses and Heavy War...
Publisher Blurb: Module Y3 comprises a 100-page SSD book, including: Early battleships for the Federation, Kzintis, and Gorns. Warp-refitted command cruisers for the rest of the Federation member states before the unified star fleet was formed. Warp-driven dreadnoughts for the five member species of the Inter-Stellar Concordium before they coalesced into...
An expansion for Star Fleet Battles Captain’s Edition, Star Fleet Battles - Module C6: Lost Empires covers the extinct Paravian and Carnivon empires, presented as their ships and weapons would have been by the time of the General War (except for that annoying extinction thing). Each empire is presented with two alternate histories, although players can...
Part of the Star Fleet Battles Captain's Edition line. As described by ADB, the original 2007 release of the Omega Master Rulebook contained over 320 pages (bagged, loose leaf, with a black-and-white cover) and contained every rule, chart, scenario, and ship description from the first four Omega modules; Omega tactics; updated sequence of play listing...
From the publishers website and press release: This is the first entirely new game system from ADB, Inc., in years. It brings infantry combat in the Star Fleet Universe to life in a way that allows ground battles to be fought simultaneously with the space battles portrayed by Star Fleet Battles, Federation Commander, Starmada, or A Call to Arms SF. Over...
The next STAR FLEET MARINES module is LAST STAND, portraying desperate battles by isolated units on faraway planets, fighting without hope that rescue can arrive in time. New scenarios include: Last Stand on Fang Hill, the Siege of Nucklow, the Siege of Phen Dien Du, Dragons’ Den, Tank Battle in the Zasu Pits, and more. New units include: outposts, heavy...
"Galactic Combat in the 22nd Century!" A game of interstellar combat between the six great trading Houses that control the exploration of the galaxy in the 22nd century. Plan out your moves while expending energy to accelerate and decelerate, travel in and out of hyper-space, lauch and evade missiles. Can you survive and make it to the prize before anyone...
A game of interstellar exploration and colonization for 2-3 players. When a new system is explored, a card is drawn to determine its value; there may be native forces or other things to be dealt with. In the basic game, there are two forces - the black and the red. The black has large numbers, while the red has a much smaller fleet of faster ships. Speed...