Looking at the Seven Years War, military historians tend to concentrate on the big battles. However, the day to day campaign activity of the combatants included reconnaissance, raids, probing actions, resupply and a host of other minor operations that frequently lead to small skirmishes. What I want to do in this volume of Refighting History is to take...
In a world of science-fantasy inspired of the universes of Caza or Moebius, you will have to direct your people (among three races: humans, dragons, Arachnid ) and bring it towards the ultimate stage of development. Each player starts in a village producing : Evo (allowing to gain evolutions modifying the characteristics and confer special capacities) and...
The sheep are restless… they want to go on an adventure! SheepDice: The Adventure is a dice rolling game where the sheep are the dice. The flock of 21 sheep travel from one tile to the next until they make it back home… or not! Be a shepherd and help guide the sheep along, or be a wolf and catch them. The team with the most sheep wins! The shepherd picks a...
A game about an encounter battle of gargantuan proportions in north Italy... On a brutally hot day in June 1859, on the 24th, three armies clashed. The French, under the command of Napoleon III, the Piedmontese under Victor Emmanuel II and the Austrians under Franz Josef (the famous husband of the Empress Sisi!). A quarter of a million men. The largest...
A Shenandoah American Civil war Miniatures Campaign System for the James river Campaign. The Penisula Campaign Module if the first follow up to Shenandoah. The basic system is mostly unchanged. What this module offers is a new map and vehicle to give meaningful strategic reasons for your ACW miniatures battles.. Map system for running the campaign using...
This business game published by McGraw Hill puts a single player or two teams of players in charge of the "lifelike" Shenandoah Guitar Company. There are nine separate games included that are designed to teach management skills. After these lessons, you should be able to "apply, analyze, synthesize, and evaluate your learning experience" and be ready to...
Sherwood is an introductory Tactical level wargame providing simplified rules that are based on the highly successful Cry Havoc series. The game has two levels of rules: one intended for young players (10 years and up) and those new to wargaming; a second level introduces additional rules that provide a more realistic gameplay. Finally, experienced players...
“Rules for ancient combat simulation.” This is a rule set for miniatures battles at an army scale. Units are comprised of 2 - 12 Elements with each element being upwards of 200 men or horses, single elephants, or 20 or so chariots. It includes a points system for balancing armies and terrain, and for calculating victory. Movement and ranges are calculated...
Shieldwall aims to recreate the atmosphere of Dark Age battles in the British Isles and Northern Europe. The rules were inspired by Andy Callan's Dark Age Infantry Slog. They adapt the basic Comitatus mechanisms to provide interest and colour to what otherwise might be a fairly boring game of two more or less identically armed shieldwalls crashing into...
SHILOH 1862 is Volume II in the Civil War Brigade Battle Series from Worthington Publishing. The game is brigade level with 100 men per strength point. Hexes are 250yds from side to side. The game system uses command control for units within 4 hexes of their leader may move adjacent to enemy units. It is a ugo-igo system that follows a basic move-combat...
By the spring of 1862, the Union Army of the Tennessee, under Gen. Grant, had captured most of that state and was gathering at Pittsburg Landing to link with Gen. Buell’s Army of the Ohio and then move on to capture the vital Confederate railroad junction of Corinth, Mississippi. Confederate troops, led by Albert Sydney Johnston, were, however, gathering...