“Rules for ancient combat simulation.” This is a rule set for miniatures battles at an army scale. Units are comprised of 2 - 12 Elements with each element being upwards of 200 men or horses, single elephants, or 20 or so chariots. It includes a points system for balancing armies and terrain, and for calculating victory. Movement and ranges are calculated...
Shieldwall aims to recreate the atmosphere of Dark Age battles in the British Isles and Northern Europe. The rules were inspired by Andy Callan's Dark Age Infantry Slog. They adapt the basic Comitatus mechanisms to provide interest and colour to what otherwise might be a fairly boring game of two more or less identically armed shieldwalls crashing into...
SHILOH 1862 is Volume II in the Civil War Brigade Battle Series from Worthington Publishing. The game is brigade level with 100 men per strength point. Hexes are 250yds from side to side. The game system uses command control for units within 4 hexes of their leader may move adjacent to enemy units. It is a ugo-igo system that follows a basic move-combat...
By the spring of 1862, the Union Army of the Tennessee, under Gen. Grant, had captured most of that state and was gathering at Pittsburg Landing to link with Gen. Buell’s Army of the Ohio and then move on to capture the vital Confederate railroad junction of Corinth, Mississippi. Confederate troops, led by Albert Sydney Johnston, were, however, gathering...
From the Decision Games' website: The Blue & Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses. There would never be a better chance to hit the Federals and inflict a decisive defeat on them than in April...
"Shiloh is a tactical level simulation of the largest single battle in US military history up to that date. Before the two-day battle was ended, elements of of three complete armies totalling 100,000 men had participated, as well as elements of the US Navy. At the end of the second day, over 23,000 men were casualties. The battle ws launched by the South...
Shingen Joraku (Shingen's march to Kyoto) covers Takeda Shingen's campaign against the Oda-Tokugawa alliance. Historically, Takeda Shingen defeats Ieyasu Tokugawa at the battle of Mikatagahara (January 25, 1573), and his army advances from Totomi to Mikawa province. However, Shingen Takeda died of sickness after capturing the Noda castle two months later...
"The Shining" is a game based on the Stephen King novel of the same name. One player controls the evil and sentient Overlook hotel, the other the Torrence family, winter caretakers of the haunted estate. Using ambient hedge animals, terrifying phantoms and possibly human possession, the hotel tried to claim young, psychically gifted Danny as it's own - by...
Shining Path is a game simulating the conflict between the Sendero Luminoso or "Shining Path" Maoist guerrillas and the Government of Peru. This guerrilla war started in 1980 and continues to this day. During the game the Sendero player tries to fray the fabric of Peruvian society and replace government power with his own structures. Meanwhile the...
(from the Critical Hit Website:) Shipbase III is the game of naval warfare from 1890-1945. More than just a set of rules, Shipbase III is a computer program that handles all the record-keeping and serves as an interface between you, the gamer, and thousands of lines of code representing years of technical research, allowing the players to concentrate on...
Ships of the Line is a naval combat system that simulates battles between 1740 and 1815 at the tactical level. "Trafalgar 1805" recreates the clash between the British fleet - commanded by Admiral Nelson - and the Spanish-French combined force - led by Admirals Villeneuve and Gravina - that took place on October 21st, 1805. The plastic pieces represent the...
Vandering Publishing's Shipwreck is a very basic game of modern naval warfare. It already has one supplement released - "Freeplay '88", dealing with a NATO exercise in 1988. The game has been compared to "Harpoon 4", perhaps unfairly, as while it covers the same topic (modern naval warfare), the aim is present a much more global scope. Command of small...