1997 BC, the Old World is at dawn of known Antic times... in those backwards times, in mythical Scandinavia, six great kingdoms coexist, inhabited by heroic fantasy creatures. You are the overlord of one of them. Your aim: increase as best as possible the prosperity of your realm and extend your powers of domination. To achieve your target, you must...
SCARABALL at ESSEN 07 Booth number 9-30 Scaraball is a complete game for 2-6 players that comes with Dodecaedron 2007. These are two games in one. Dodecaedron 2007 is based on a hexagonal field (the Esadome) where players use their figertips to push 6 teams of superwarriors, trying to push the Dodecaedron Cap (the DOD) into the enemy goal areas and to stop...
Each player has 11 playing pieces. The pieces may capture each other. Different pieces move and capture differently: Center-Forward (1x): moves straigt or diagonal, captures any adjacent piece Outside-Forward (4x): moves 1 space diagonal + any spaces straight, captures any diagonal adjacent piece Midfielder (3x): moves diagonal, captures any diagonal...
An operational level wargame of operations in the area of the Scheldt Estuary in Belgium and Holland in October and November of 1944. The crucially important port city of Antwerp had fallen to a rapid British advance in September, but the port could not be used until the coastal artillery defences at the mouth of the Scheldt had been neutralized and the...
Part of David Schroeder's "Der Weltkrieg" wargame series. 'The Schlieffen Plan' covers the campaigns in France and Belgium in 1914. 24"x17" map [From the back of the box] August 1914: Diplomacy fails in the aftermath of the assassination of the Austrian Archduke in Sarajevo. The great powers of Europe begin to mobilize their armies, initially believing...
Publisher's blurb: "Schlieffen’s War is a strategic-level two-player wargame of low-intermediate complexity that covers the first six weeks of fighting on World War I’s western front in 1914. The game’s sub-systems are crafted to present a supreme-commander’s-eye-view of the war: it is therefore almost fully strategic in its perspective, with only the most...
Schnellboote, Tactical Small Craft Warfare, 1939-1945. SimCan says: "Darkness cloaks the Slot. Off the bow two other boats of the squadron idle along silently at 4 knots, almost invisible. The radio crackles into muffled life. The Tokyo Express has just passed the other half of the squadron, too distant to attack, but they are coming in. And they will now...
It's soccer time again, and the teams are ready for the match; whether playing on a grass field or clay court, it's all the same to them. Everybody wants to win the fast-playing soccer game Schnipp Es!, but to do so you need the right feel in your fingertips because you need to snap your figures in just the right way so that the ball will land in the...
The players roll three dice and split up the result to move one or more figures and the ball. The figures may move in any direction. The ball only moves straight away from a figure placed immediately behind the ball. Most soccer rules are simulated in the game. The player who gets the most goals in a fixed time span (for example 2 x 30 minutes) wins the...