Part of David Schroeder's "Der Weltkrieg" wargame series. 'The Schlieffen Plan' covers the campaigns in France and Belgium in 1914. 24"x17" map [From the back of the box] August 1914: Diplomacy fails in the aftermath of the assassination of the Austrian Archduke in Sarajevo. The great powers of Europe begin to mobilize their armies, initially believing...
Publisher's blurb: "Schlieffen’s War is a strategic-level two-player wargame of low-intermediate complexity that covers the first six weeks of fighting on World War I’s western front in 1914. The game’s sub-systems are crafted to present a supreme-commander’s-eye-view of the war: it is therefore almost fully strategic in its perspective, with only the most...
Schnellboote, Tactical Small Craft Warfare, 1939-1945. SimCan says: "Darkness cloaks the Slot. Off the bow two other boats of the squadron idle along silently at 4 knots, almost invisible. The radio crackles into muffled life. The Tokyo Express has just passed the other half of the squadron, too distant to attack, but they are coming in. And they will now...
It's soccer time again, and the teams are ready for the match; whether playing on a grass field or clay court, it's all the same to them. Everybody wants to win the fast-playing soccer game Schnipp Es!, but to do so you need the right feel in your fingertips because you need to snap your figures in just the right way so that the ball will land in the...
The players roll three dice and split up the result to move one or more figures and the ball. The figures may move in any direction. The ball only moves straight away from a figure placed immediately behind the ball. Most soccer rules are simulated in the game. The player who gets the most goals in a fixed time span (for example 2 x 30 minutes) wins the...
Schutztruppe, Heia Safari, 1914-18 delivers an intriguing and detailed look at the East African Guerrilla war, 1914-1918. This is a moderate complexity wargame with detailed naval and supply rules, and a map and order of battle representing the authoritative treatment of the campaign. The overall game presentation is enhanced with a mounted game map and...
Schwere Kompanie are detailed Tactical scale rules at Company level. The focus of these rules is to be as historically accurate and realistic as possible without making the game too complex to play. All gun, vehicle and squad types have their own reference card that contains all information relating to that particular unit. Each unit in the game has a set...
Schwerpuckt is a set of miniature rules for playing large WW2 battles. Each stand is 1 company, 1"=200 yards, and 1 turn = 30 minutes. Most mechanics use single die rolls with situational modifiers to speed play. Rules are 20 pages, and cover the usual fire, movement, and morale rules. Army lists and scenarios will be posted on the Web site:...
An abstract simulation of American football. The blurb below doesn't mention it, but the pieces are wooden. ---begin quote from publisher's flyer--- SCOOZIE is a game created to simulate football running and passing plays. The Offensive team has one runner (ball carrier), two receivers, and 8 guards. This team also has the ball! The Defense has eleven...
Are you ready to become the Ace of the New Frontier? Then jump into your personalized M.A.W. and prove yourself! Scorched Core is a card driven, scenario based, tactical simulation of mecha combat in the far future. Play movement cards to maneuver around the battlefield and dodge enemy fire, play weapon cards to shoot and interrupt your enemies and install...