Redeveloped - but unreleased - version of the Japanese game Feudal Lord, originally published in 1983. In Samurai Lords, players scheme, plot, plan, fight, and deal with unforeseen events in the quest to become the supreme Samurai on the land. With 26 scenarios to represent periods ranging from the 12th to the 16th century and with some 500 major samurai...
A set of small scale skirmish action rules based in Japan between the years 1550 to 1620 Sengoku Jidai - The Age Of The Country At War. Become a Daimyo "Warlord" and control your Samurai and Ashigaru, gain help from Sohei "Warrior Monks" and Ronin "Men Of The Waves". But be cautious other Daimyo are plotting your downfall, the populous are not to be...
INTRODUCTION SAMURAI WARLORDS is a semi-historical game where one to four Players assume the roles of minor Samurai Warlords, or Daimyo, in Japan during the time of the Wars for Domination. There are two Periods that Players can choose to Play. The first is the Kamakura Period (1192-1333) when there is a risk of Mongol Invasions. The second Period is the...
(From the Introduction) Samurai Wars is a game sited in medieval Japan. Each player represents a "Grand Lord", confronted with the other players for the control of lands and resources (mines, hamlets, castles...) in a combination of stretegy, planification, risk, diplomacy and (mostly) war. In a game turn, each player must collect his resources in order to...
The Battle of San Fermo took place the 27 May 1859 at a mountain pass near lake Como in northern Italy. It was an engagement during the Second Italian War of Independence in which the Italian volunteers of Giuseppe Garibaldi's Hunters of the Alps defeated an Austrian force, forcing the Austrians to abandon the town of Como. San Fermo is the first wargame...
From Varese to Tre Ponti is an expansion to San Fermo with two more battles of the same 1859 Garibaldi campaign in the Italian Second Independence War. It contains two battles, each with their own small map, rules to play the three events as a campaign, and just a few information counters usable for both games. With a VP-based bidding, players can change...
A 2-player wargame of the battle that won Texas independence from Mexico. The untrained Texian militia led by Sam Houston defeated a professional army under an over-confident Generalissimo Santa Anna just six weeks after the fall of the Alamo. Had the Mexican army not taken a siesta that afternoon and let down its guard or if Santa Anna had not been...
"The battle of the Yellow Line". Kesselring defense on the Gothic Line. The protagonists assesments: "This campaign is a hard row to hoe. It is the most difficult country in Europe, and yet we always get troops and equipment taken away from us for elsewhere. We have done all the fighting on a very narrow margin of relative strenghts".The battle of Rimini...
The representational game San Martín uses simultaneous self-regulating play to create an economic crucible for players’ roles as the political heads of archetypical Central American minor island states. During a period roughly corresponding to the Cold War, each player rises to power backed by a combination of various political forces, aligning himself or...
A real action baseball game that can be played indoors and out. Slugging Sam, the mechanical batter, actually hits the ball. The player "at bat" can make Sam hit a high fly, medium fly or a line drive in any direction. The height of the fly is secretly changed by adjusting the ball holder, and the direction changed by turning batting platform. The object...